[Mesa-dev] [PATCH 07/29] mesa: Add helper to convert a GL format and type to a mesa (array) format.
Iago Toral Quiroga
itoral at igalia.com
Tue Nov 18 01:23:48 PST 2014
---
src/mesa/main/formats.c | 285 ++++++++++++++++++++++++++++++++++++++++++++++++
src/mesa/main/formats.h | 3 +
2 files changed, 288 insertions(+)
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index 06e8973..7464d89 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -325,6 +325,291 @@ _mesa_format_from_array_format(uint32_t array_format)
return MESA_FORMAT_NONE;
}
+static void
+_mesa_array_format_set_swizzle(mesa_array_format *array_format,
+ int x, int y, int z, int w)
+{
+ array_format->swizzle_x = x;
+ array_format->swizzle_y = y;
+ array_format->swizzle_z = z;
+ array_format->swizzle_w = w;
+}
+
+static bool
+_mesa_array_format_set_swizzle_from_format(mesa_array_format *array_format,
+ GLenum format)
+{
+ switch (format) {
+ case GL_RGBA:
+ case GL_RGBA_INTEGER_EXT:
+ _mesa_array_format_set_swizzle(array_format, 0, 1, 2, 3);
+ return true;
+ case GL_BGRA:
+ case GL_BGRA_INTEGER_EXT:
+ _mesa_array_format_set_swizzle(array_format, 2, 1, 0, 3);
+ return true;
+ case GL_ABGR_EXT:
+ _mesa_array_format_set_swizzle(array_format, 3, 2, 1, 0);
+ return true;
+ case GL_RGB:
+ case GL_RGB_INTEGER_EXT:
+ _mesa_array_format_set_swizzle(array_format, 0, 1, 2, 5);
+ return true;
+ case GL_BGR:
+ case GL_BGR_INTEGER_EXT:
+ _mesa_array_format_set_swizzle(array_format, 2, 1, 0, 5);
+ return true;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA_INTEGER_EXT:
+ _mesa_array_format_set_swizzle(array_format, 0, 0, 0, 1);
+ return true;
+ case GL_RG:
+ case GL_RG_INTEGER:
+ _mesa_array_format_set_swizzle(array_format, 0, 1, 4, 5);
+ return true;
+ case GL_RED:
+ case GL_RED_INTEGER_EXT:
+ _mesa_array_format_set_swizzle(array_format, 0, 4, 4, 5);
+ return true;
+ case GL_GREEN:
+ case GL_GREEN_INTEGER_EXT:
+ _mesa_array_format_set_swizzle(array_format, 4, 0, 4, 5);
+ return true;
+ case GL_BLUE:
+ case GL_BLUE_INTEGER_EXT:
+ _mesa_array_format_set_swizzle(array_format, 4, 4, 0, 5);
+ return true;
+ case GL_ALPHA:
+ case GL_ALPHA_INTEGER_EXT:
+ _mesa_array_format_set_swizzle(array_format, 4, 4, 4, 0);
+ return true;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_INTEGER_EXT:
+ _mesa_array_format_set_swizzle(array_format, 0, 0, 0, 5);
+ return true;
+ case GL_INTENSITY:
+ _mesa_array_format_set_swizzle(array_format, 0, 0, 0, 0);
+ return true;
+ default:
+ return false;
+ }
+}
+
+/**
+* Take an OpenGL format (GL_RGB, GL_RGBA, etc), OpenGL data type (GL_INT,
+* GL_FOAT, etc) and return a matching mesa_array_format or a mesa_format
+* otherwise (for non-array formats).
+*
+* This function will typically be used to compute a mesa format from a GL type
+* so we can then call _mesa_format_convert. This function does
+* not consider byte swapping, so it returns types assuming that no byte
+* swapping is involved. If byte swapping is involved then clients are supposed
+* to handle that on their side before calling _mesa_format_convert.
+*
+* This function returns an uint32_t that can pack a mesa_format or a
+* mesa_array_format. Clients must check the mesa array format bit
+* (MESA_ARRAY_FORMAT_BIT) on the return value to know if the returned
+* format is a mesa_array_format or a mesa_format.
+*/
+uint32_t
+_mesa_format_from_format_and_type(GLenum format, GLenum type)
+{
+ mesa_array_format array_format;
+
+ bool is_array_format = true;
+
+ /* Map the OpenGL data type to an array format data type */
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ array_format.type = MESA_ARRAY_FORMAT_TYPE_UBYTE;
+ break;
+ case GL_BYTE:
+ array_format.type = MESA_ARRAY_FORMAT_TYPE_BYTE;
+ break;
+ case GL_UNSIGNED_SHORT:
+ array_format.type = MESA_ARRAY_FORMAT_TYPE_USHORT;
+ break;
+ case GL_SHORT:
+ array_format.type = MESA_ARRAY_FORMAT_TYPE_SHORT;
+ break;
+ case GL_UNSIGNED_INT:
+ array_format.type = MESA_ARRAY_FORMAT_TYPE_UINT;
+ break;
+ case GL_INT:
+ array_format.type = MESA_ARRAY_FORMAT_TYPE_INT;
+ break;
+ case GL_HALF_FLOAT:
+ array_format.type = MESA_ARRAY_FORMAT_TYPE_HALF;
+ break;
+ case GL_FLOAT:
+ array_format.type = MESA_ARRAY_FORMAT_TYPE_FLOAT;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ array_format.type = MESA_ARRAY_FORMAT_TYPE_UBYTE;
+ break;
+ default:
+ is_array_format = false;
+ break;
+ }
+
+ /* Next we extract array swizzle information from the OpenGL format */
+ if (is_array_format) {
+ is_array_format =
+ _mesa_array_format_set_swizzle_from_format(&array_format, format);
+ }
+
+ /* If this is an array format type after checking data type and format,
+ * fill in the remaining data
+ */
+ if (is_array_format) {
+ array_format.normalized = !_mesa_is_enum_format_integer(format);
+ array_format.num_channels = _mesa_components_in_format(format);
+ array_format.pad = 0;
+ array_format.array_format_bit = 1;
+
+ /* Check if we need to swap the swizzle for GL_UNSIGNED_INT_8_8_8_8* */
+ bool swap_swizzle =
+ (type == GL_UNSIGNED_INT_8_8_8_8 && _mesa_little_endian()) ||
+ (type == GL_UNSIGNED_INT_8_8_8_8_REV && !_mesa_little_endian());
+ if (swap_swizzle) {
+ GLubyte swizzle[4], tmp[4];
+ const GLubyte map_3210[6] = { 3, 2, 1, 0, 4, 5 };
+ int i;
+
+ tmp[0] = array_format.swizzle_x;
+ tmp[1] = array_format.swizzle_y;
+ tmp[2] = array_format.swizzle_z;
+ tmp[3] = array_format.swizzle_w;
+
+ for (i = 0; i < 4; i++) {
+ if (tmp[i] == MESA_FORMAT_SWIZZLE_NONE)
+ swizzle[i] = MESA_FORMAT_SWIZZLE_NONE;
+ else
+ swizzle[i] = map_3210[tmp[i]];
+ }
+
+ array_format.swizzle_x = swizzle[0];
+ array_format.swizzle_y = swizzle[1];
+ array_format.swizzle_z = swizzle[2];
+ array_format.swizzle_w = swizzle[3];
+ } else if (!_mesa_little_endian()) {
+ array_format = array_format_flip_channels(array_format);
+ }
+ return array_format.as_uint;
+ }
+
+ /* Otherwise this is not an array format, so return the mesa_format
+ * matching the OpenGL format and data type
+ */
+ switch (type) {
+ case GL_UNSIGNED_SHORT_5_6_5:
+ if (format == GL_RGB)
+ return MESA_FORMAT_B5G6R5_UNORM;
+ else if (format == GL_BGR)
+ return MESA_FORMAT_R5G6B5_UNORM;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ if (format == GL_RGB)
+ return MESA_FORMAT_R5G6B5_UNORM;
+ else if (format == GL_BGR)
+ return MESA_FORMAT_B5G6R5_UNORM;
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ if (format == GL_RGBA)
+ return MESA_FORMAT_A4B4G4R4_UNORM;
+ else if (format == GL_BGRA)
+ return MESA_FORMAT_A4R4G4B4_UNORM;
+ else if (format == GL_ABGR_EXT)
+ return MESA_FORMAT_R4G4B4A4_UNORM;
+ break;
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ if (format == GL_RGBA)
+ return MESA_FORMAT_R4G4B4A4_UNORM;
+ else if (format == GL_BGRA)
+ return MESA_FORMAT_B4G4R4A4_UNORM;
+ else if (format == GL_ABGR_EXT)
+ return MESA_FORMAT_A4B4G4R4_UNORM;
+ break;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ if (format == GL_RGBA)
+ return MESA_FORMAT_A1B5G5R5_UNORM;
+ else if (format == GL_BGRA)
+ return MESA_FORMAT_A1R5G5B5_UNORM;
+ else if (format == GL_ABGR_EXT)
+ return MESA_FORMAT_R1G5B5A5_UNORM;
+ break;
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ if (format == GL_RGBA)
+ return MESA_FORMAT_R5G5B5A1_UNORM;
+ else if (format == GL_BGRA)
+ return MESA_FORMAT_B5G5R5A1_UNORM;
+ else if (format == GL_ABGR_EXT)
+ return MESA_FORMAT_A5B5G5R1_UNORM;
+ break;
+ case GL_UNSIGNED_BYTE_3_3_2:
+ if (format == GL_RGB)
+ return MESA_FORMAT_B2G3R3_UNORM;
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ if (format == GL_RGB)
+ return MESA_FORMAT_R3G3B2_UNORM;
+ break;
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ if (format == GL_RGB)
+ return MESA_FORMAT_R9G9B9E5_FLOAT;
+ break;
+ case GL_UNSIGNED_INT_10_10_10_2:
+ if (format == GL_RGBA)
+ return MESA_FORMAT_A2B10G10R10_UNORM;
+ else if (format == GL_RGBA_INTEGER)
+ return MESA_FORMAT_A2B10G10R10_UINT;
+ else if (format == GL_BGRA)
+ return MESA_FORMAT_A2R10G10B10_UNORM;
+ else if (format == GL_BGRA_INTEGER)
+ return MESA_FORMAT_A2R10G10B10_UINT;
+ else if (format == GL_ABGR_EXT)
+ return MESA_FORMAT_R2G10B10A10_UNORM;
+ break;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (format == GL_RGBA)
+ return MESA_FORMAT_R10G10B10A2_UNORM;
+ else if (format == GL_RGBA_INTEGER)
+ return MESA_FORMAT_R10G10B10A2_UINT;
+ else if (format == GL_BGRA)
+ return MESA_FORMAT_B10G10R10A2_UNORM;
+ else if (format == GL_BGRA_INTEGER)
+ return MESA_FORMAT_B10G10R10A2_UINT;
+ else if (format == GL_ABGR_EXT)
+ return MESA_FORMAT_A10B10G10R2_UNORM;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ /* Formats other than BGRA are handled as array formats */
+ if (format == GL_BGRA)
+ return MESA_FORMAT_A8R8G8B8_UNORM;
+ break;
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ if (format == GL_YCBCR_MESA)
+ return MESA_FORMAT_YCBCR;
+ break;
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ if (format == GL_YCBCR_MESA)
+ return MESA_FORMAT_YCBCR_REV;
+ break;
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ if (format == GL_RGB)
+ return MESA_FORMAT_R11G11B10_FLOAT;
+ default:
+ break;
+ }
+
+ /* If we got here it means that we could not find a Mesa format that
+ * matches the GL format/type provided. We may need to add a new Mesa
+ * format in that case.
+ */
+ assert(!"Unsupported format");
+}
+
/** Is the given format a compressed format? */
GLboolean
_mesa_is_format_compressed(mesa_format format)
diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h
index 7a792d4..092a1a2 100644
--- a/src/mesa/main/formats.h
+++ b/src/mesa/main/formats.h
@@ -546,6 +546,9 @@ _mesa_format_to_array_format(mesa_format format);
extern mesa_format
_mesa_format_from_array_format(uint32_t array_format);
+extern uint32_t
+_mesa_format_from_format_and_type(GLenum format, GLenum type);
+
extern GLboolean
_mesa_is_format_compressed(mesa_format format);
--
1.9.1
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