[Mesa-dev] [PATCH 10/10] mesa: Uniform logging is very, very unlikely
Anuj Phogat
anuj.phogat at gmail.com
Tue Nov 18 12:33:38 PST 2014
On Mon, Nov 3, 2014 at 4:23 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/uniform_query.cpp | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index f971ba1..32870d0 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -634,7 +634,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
> return;
> }
>
> - if (ctx->_Shader->Flags & GLSL_UNIFORMS) {
> + if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) {
> log_uniform(values, basicType, components, 1, count,
> false, shProg, location, uni);
> }
> @@ -846,7 +846,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
> }
> }
>
> - if (ctx->_Shader->Flags & GLSL_UNIFORMS) {
> + if (unlikely(ctx->_Shader->Flags & GLSL_UNIFORMS)) {
> log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count,
> bool(transpose), shProg, location, uni);
> }
> --
> 1.8.1.4
>
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Series is Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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