[Mesa-dev] [PATCH] r600g: limit texture offset application to specific types (v2)
Glenn Kennard
glenn.kennard at gmail.com
Tue Nov 18 14:09:54 PST 2014
On Tue, 18 Nov 2014 07:59:23 +0100, Dave Airlie <airlied at gmail.com> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> For 1D and 2D arrays we don't want the other coordinates being
> offset and affecting where we sample. I wrote this patch 6 months
> ago but lost it.
>
> Fixes:
> ./bin/tex-miplevel-selection textureLodOffset 1DArray
> ./bin/tex-miplevel-selection textureLodOffset 2DArray
> ./bin/tex-miplevel-selection textureOffset 1DArray
> ./bin/tex-miplevel-selection textureOffset 1DArrayShadow
> ./bin/tex-miplevel-selection textureOffset 2DArray
> ./bin/tex-miplevel-selection textureOffset(bias) 1DArray
> ./bin/tex-miplevel-selection textureOffset(bias) 2DArray
>
> v2: rewrite to handle more cases and be consistent with code
> above.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/gallium/drivers/r600/r600_shader.c | 21 ++++++++++++++++++---
> 1 file changed, 18 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/drivers/r600/r600_shader.c
> b/src/gallium/drivers/r600/r600_shader.c
> index ab2a838..76daf2c 100644
> --- a/src/gallium/drivers/r600/r600_shader.c
> +++ b/src/gallium/drivers/r600/r600_shader.c
> @@ -5535,9 +5535,24 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
> /* texture offsets do not apply to other texture targets */
> }
> } else {
> - offset_x = ctx->literals[4 * inst->TexOffsets[0].Index +
> inst->TexOffsets[0].SwizzleX] << 1;
> - offset_y = ctx->literals[4 * inst->TexOffsets[0].Index +
> inst->TexOffsets[0].SwizzleY] << 1;
> - offset_z = ctx->literals[4 * inst->TexOffsets[0].Index +
> inst->TexOffsets[0].SwizzleZ] << 1;
> + switch (inst->Texture.Texture) {
> + case TGSI_TEXTURE_3D:
> + offset_z = ctx->literals[4 * inst->TexOffsets[0].Index +
> inst->TexOffsets[0].SwizzleZ] << 1;
> + /* fallthrough */
> + case TGSI_TEXTURE_2D:
> + case TGSI_TEXTURE_SHADOW2D:
> + case TGSI_TEXTURE_RECT:
> + case TGSI_TEXTURE_SHADOWRECT:
> + case TGSI_TEXTURE_2D_ARRAY:
> + case TGSI_TEXTURE_SHADOW2D_ARRAY:
> + offset_y = ctx->literals[4 * inst->TexOffsets[0].Index +
> inst->TexOffsets[0].SwizzleY] << 1;
> + /* fallthrough */
> + case TGSI_TEXTURE_1D:
> + case TGSI_TEXTURE_SHADOW1D:
> + case TGSI_TEXTURE_1D_ARRAY:
> + case TGSI_TEXTURE_SHADOW1D_ARRAY:
> + offset_x = ctx->literals[4 * inst->TexOffsets[0].Index +
> inst->TexOffsets[0].SwizzleX] << 1;
> + }
> }
> }
>
Confirmed fixes the same set of tests on a Turks.
Reviewed-by: Glenn Kennard <glenn.kennard at gmail.com>
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