[Mesa-dev] rv635 geometry shader texel fetch

Dave Airlie airlied at gmail.com
Tue Nov 18 22:18:16 PST 2014


I got piglit to run on my laptop rv635,

two things seem to hang it

geometry shader texel fetches (wierd incorrect values for 2D, hangs for 2DMS)
the clip scissor msaa blits.

The main wierdness is that texelFetch gs sampler2D is busted,

you get wierd black lines in the middle of the result, like cache
lines, I wonder if we have some other badly setup geom shader stuff
and it just happens to hang these.


More information about the mesa-dev mailing list