[Mesa-dev] [PATCH 07/16] glsl: Add saturate to get_range
Ian Romanick
idr at freedesktop.org
Wed Nov 19 10:46:18 PST 2014
On 11/16/2014 05:51 PM, Thomas Helland wrote:
> We can use the intersection function to reduce the range
> even further if the operand has bounds between 0.0 and 1.0.
> ---
> src/glsl/opt_minmax.cpp | 7 +++++++
> 1 file changed, 7 insertions(+)
>
> diff --git a/src/glsl/opt_minmax.cpp b/src/glsl/opt_minmax.cpp
> index 341006e..b925aaa 100644
> --- a/src/glsl/opt_minmax.cpp
> +++ b/src/glsl/opt_minmax.cpp
> @@ -292,6 +292,13 @@ get_range(ir_rvalue *rval)
> low = new(mem_ctx) ir_constant(-1.0f);
> return minmax_range(low, high);
>
> + case ir_unop_saturate:
> + high = new(mem_ctx) ir_constant(1.0f);
> + low = new(mem_ctx) ir_constant(0.0f);
> + r0 = get_range(expr->operands[0]);
> + // We can get the intersection here to limit the range even more
> + return range_intersection(r0, minmax_range(low, high));
> +
Like in the previous patch, why not
return range_intersection(get_range(expr->operands[0]),
minmax_range(new(mem_ctx) ir_constant(0.0f),
new(mem_ctx) ir_constant(1.0f)));
or
r0 = minmax_range(new(mem_ctx) ir_constant(0.0f),
new(mem_ctx) ir_constant(1.0f));
return range_intersection(get_range(expr->operands[0]), r0);
> default:
> break;
> }
>
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