[Mesa-dev] [PATCH 07/29] mesa: Add helper to convert a GL format and type to a mesa (array) format.

Iago Toral itoral at igalia.com
Thu Nov 20 00:40:36 PST 2014


On Wed, 2014-11-19 at 12:11 -0800, Jason Ekstrand wrote:
> General comment:  Maybe this would be better in gltypes rather than in
> mesa_formats

Ok, I'll move it.

> On Tue, Nov 18, 2014 at 1:23 AM, Iago Toral Quiroga
> <itoral at igalia.com> wrote:
>         ---
>          src/mesa/main/formats.c | 285
>         ++++++++++++++++++++++++++++++++++++++++++++++++
>          src/mesa/main/formats.h |   3 +
>          2 files changed, 288 insertions(+)
(...)
>         +
>         +/**
>         +* Take an OpenGL format (GL_RGB, GL_RGBA, etc), OpenGL data
>         type (GL_INT,
>         +* GL_FOAT, etc) and return a matching mesa_array_format or a
>         mesa_format
>         +* otherwise (for non-array formats).
>         +*
>         +* This function will typically be used to compute a mesa
>         format from a GL type
>         +* so we can then call _mesa_format_convert. This function
>         does
>         +* not consider byte swapping, so it returns types assuming
>         that no byte
>         +* swapping is involved. If byte swapping is involved then
>         clients are supposed
>         +* to handle that on their side before calling
>         _mesa_format_convert.
>         +*
>         +* This function returns an uint32_t that can pack a
>         mesa_format or a
>         +* mesa_array_format. Clients must check the mesa array format
>         bit
>         +* (MESA_ARRAY_FORMAT_BIT) on the return value to know if the
>         returned
>         +* format is a mesa_array_format or a mesa_format.
>         +*/
>         +uint32_t
>         +_mesa_format_from_format_and_type(GLenum format, GLenum type)
>         +{
>         +   mesa_array_format array_format;
>         +
>         +   bool is_array_format = true;
>         +
>         +   /* Map the OpenGL data type to an array format data type
>         */
>         +   switch (type) {
>         +   case GL_UNSIGNED_BYTE:
>         +      array_format.type = MESA_ARRAY_FORMAT_TYPE_UBYTE;
>         +      break;
>         +   case GL_BYTE:
>         +      array_format.type = MESA_ARRAY_FORMAT_TYPE_BYTE;
>         +      break;
>         +   case GL_UNSIGNED_SHORT:
>         +      array_format.type = MESA_ARRAY_FORMAT_TYPE_USHORT;
>         +      break;
>         +   case GL_SHORT:
>         +      array_format.type = MESA_ARRAY_FORMAT_TYPE_SHORT;
>         +      break;
>         +   case GL_UNSIGNED_INT:
>         +      array_format.type = MESA_ARRAY_FORMAT_TYPE_UINT;
>         +      break;
>         +   case GL_INT:
>         +      array_format.type = MESA_ARRAY_FORMAT_TYPE_INT;
>         +      break;
>         +   case GL_HALF_FLOAT:
>         +      array_format.type = MESA_ARRAY_FORMAT_TYPE_HALF;
>         +      break;
>         +   case GL_FLOAT:
>         +      array_format.type = MESA_ARRAY_FORMAT_TYPE_FLOAT;
>         +      break;
>         +   case GL_UNSIGNED_INT_8_8_8_8:
>         +   case GL_UNSIGNED_INT_8_8_8_8_REV:
>         +      array_format.type = MESA_ARRAY_FORMAT_TYPE_UBYTE;
> 
> 
> If you put these in the GL type switch below as returning the
> MESA_FORMAT_R8G8B8A8 or whatever, then the code in
> mesa_format_get_array_format will fix up the swizzling for you.

Do you mean returning a mesa_format instead of a mesa_array_format for
the *8_8_8_8* types? Sure, we can do that.

>  
>         +      break;
>         +   default:
>         +      is_array_format = false;
>         +      break;
>         +   }
>         +
>         +   /* Next we extract array swizzle information from the
>         OpenGL format */
>         +   if (is_array_format) {
>         +      is_array_format =
>         +
>          _mesa_array_format_set_swizzle_from_format(&array_format,
>         format);
>         +   }
>         +
>         +   /* If this is an array format type after checking data
>         type and format,
>         +    * fill in the remaining data
>         +    */
>         +   if (is_array_format) {
>         +      array_format.normalized = !
>         _mesa_is_enum_format_integer(format);
>         +      array_format.num_channels =
>         _mesa_components_in_format(format);
>         +      array_format.pad = 0;
>         +      array_format.array_format_bit = 1;
>         +
>         +      /* Check if we need to swap the swizzle for
>         GL_UNSIGNED_INT_8_8_8_8* */
>         +     bool swap_swizzle =
>         +         (type == GL_UNSIGNED_INT_8_8_8_8 &&
>         _mesa_little_endian()) ||
>         +         (type == GL_UNSIGNED_INT_8_8_8_8_REV && !
>         _mesa_little_endian());
>         +      if (swap_swizzle) {
>         +         GLubyte swizzle[4], tmp[4];
>         +         const GLubyte map_3210[6] = { 3, 2, 1, 0, 4, 5 };
>         +         int i;
>         +
>         +         tmp[0] = array_format.swizzle_x;
>         +         tmp[1] = array_format.swizzle_y;
>         +         tmp[2] = array_format.swizzle_z;
>         +         tmp[3] = array_format.swizzle_w;
>         +
>         +         for (i = 0; i < 4; i++) {
>         +            if (tmp[i] == MESA_FORMAT_SWIZZLE_NONE)
>         +               swizzle[i] = MESA_FORMAT_SWIZZLE_NONE;
>         +            else
>         +               swizzle[i] = map_3210[tmp[i]];
>         +         }
>         +
>         +         array_format.swizzle_x = swizzle[0];
>         +         array_format.swizzle_y = swizzle[1];
>         +         array_format.swizzle_z = swizzle[2];
>         +         array_format.swizzle_w = swizzle[3];
>         +      } else if (!_mesa_little_endian()) {
>         +         array_format =
>         array_format_flip_channels(array_format);
>         +      }
>         +      return array_format.as_uint;
>         +   }
>         +
>         +   /* Otherwise this is not an array format, so return the
>         mesa_format
>         +    * matching the OpenGL format and data type
>         +    */
>         +   switch (type) {
>         +   case GL_UNSIGNED_SHORT_5_6_5:
>         +     if (format == GL_RGB)
>         +         return MESA_FORMAT_B5G6R5_UNORM;
>         +      else if (format == GL_BGR)
>         +         return MESA_FORMAT_R5G6B5_UNORM;
>         +      break;
>         +   case GL_UNSIGNED_SHORT_5_6_5_REV:
>         +      if (format == GL_RGB)
>         +         return MESA_FORMAT_R5G6B5_UNORM;
>         +      else if (format == GL_BGR)
>         +         return MESA_FORMAT_B5G6R5_UNORM;
>         +      break;
>         +   case GL_UNSIGNED_SHORT_4_4_4_4:
>         +      if (format == GL_RGBA)
>         +         return MESA_FORMAT_A4B4G4R4_UNORM;
>         +      else if (format == GL_BGRA)
>         +         return MESA_FORMAT_A4R4G4B4_UNORM;
>         +      else if (format == GL_ABGR_EXT)
>         +         return MESA_FORMAT_R4G4B4A4_UNORM;
>         +      break;
>         +   case GL_UNSIGNED_SHORT_4_4_4_4_REV:
>         +      if (format == GL_RGBA)
>         +         return MESA_FORMAT_R4G4B4A4_UNORM;
>         +      else if (format == GL_BGRA)
>         +         return MESA_FORMAT_B4G4R4A4_UNORM;
>         +      else if (format == GL_ABGR_EXT)
>         +         return MESA_FORMAT_A4B4G4R4_UNORM;
>         +      break;
>         +   case GL_UNSIGNED_SHORT_5_5_5_1:
>         +      if (format == GL_RGBA)
>         +         return MESA_FORMAT_A1B5G5R5_UNORM;
>         +      else if (format == GL_BGRA)
>         +         return MESA_FORMAT_A1R5G5B5_UNORM;
>         +      else if (format == GL_ABGR_EXT)
>         +         return MESA_FORMAT_R1G5B5A5_UNORM;
>         +      break;
>         +   case GL_UNSIGNED_SHORT_1_5_5_5_REV:
>         +      if (format == GL_RGBA)
>         +         return MESA_FORMAT_R5G5B5A1_UNORM;
>         +      else if (format == GL_BGRA)
>         +         return MESA_FORMAT_B5G5R5A1_UNORM;
>         +      else if (format == GL_ABGR_EXT)
>         +         return MESA_FORMAT_A5B5G5R1_UNORM;
> 
> 
> I mentioned this in a comment on an earlier patch, but I don't think
> this combination is a real thing.  If we currently allow it, we should
> double-check the GL spec and disallow it if we can.  That's just a bad
> format.

Yes, Samuel is looking into it now.

> 
>         +      break;
>         +   case GL_UNSIGNED_BYTE_3_3_2:
>         +      if (format == GL_RGB)
>         +         return MESA_FORMAT_B2G3R3_UNORM;
>         +      break;
>         +   case GL_UNSIGNED_BYTE_2_3_3_REV:
>         +      if (format == GL_RGB)
>         +         return MESA_FORMAT_R3G3B2_UNORM;
>         +      break;
>         +   case GL_UNSIGNED_INT_5_9_9_9_REV:
>         +      if (format == GL_RGB)
>         +         return MESA_FORMAT_R9G9B9E5_FLOAT;
>         +      break;
>         +   case GL_UNSIGNED_INT_10_10_10_2:
>         +      if (format == GL_RGBA)
>         +         return MESA_FORMAT_A2B10G10R10_UNORM;
>         +      else if (format == GL_RGBA_INTEGER)
>         +         return MESA_FORMAT_A2B10G10R10_UINT;
>         +      else if (format == GL_BGRA)
>         +         return MESA_FORMAT_A2R10G10B10_UNORM;
>         +      else if (format == GL_BGRA_INTEGER)
>         +         return MESA_FORMAT_A2R10G10B10_UINT;
>         +      else if (format == GL_ABGR_EXT)
>         +         return MESA_FORMAT_R2G10B10A10_UNORM;
>         +      break;
>         +   case GL_UNSIGNED_INT_2_10_10_10_REV:
>         +      if (format == GL_RGBA)
>         +         return MESA_FORMAT_R10G10B10A2_UNORM;
>         +      else if (format == GL_RGBA_INTEGER)
>         +         return MESA_FORMAT_R10G10B10A2_UINT;
>         +      else if (format == GL_BGRA)
>         +         return MESA_FORMAT_B10G10R10A2_UNORM;
>         +      else if (format == GL_BGRA_INTEGER)
>         +         return MESA_FORMAT_B10G10R10A2_UINT;
>         +      else if (format == GL_ABGR_EXT)
>         +         return MESA_FORMAT_A10B10G10R2_UNORM;
> 
> 
> Same here
> 
>  
>         +      break;
>         +   case GL_UNSIGNED_INT_8_8_8_8:
>         +      /* Formats other than BGRA are handled as array formats
>         */
>         +      if (format == GL_BGRA)
>         +         return MESA_FORMAT_A8R8G8B8_UNORM;
>         +      break;
>         +   case GL_UNSIGNED_SHORT_8_8_MESA:
>         +      if (format == GL_YCBCR_MESA)
>         +         return MESA_FORMAT_YCBCR;
>         +      break;
>         +   case GL_UNSIGNED_SHORT_8_8_REV_MESA:
>         +      if (format == GL_YCBCR_MESA)
>         +         return MESA_FORMAT_YCBCR_REV;
>         +      break;
>         +   case GL_UNSIGNED_INT_10F_11F_11F_REV:
>         +      if (format == GL_RGB)
>         +         return MESA_FORMAT_R11G11B10_FLOAT;
>         +   default:
>         +      break;
>         +   }
>         +
>         +   /* If we got here it means that we could not find a Mesa
>         format that
>         +    * matches the GL format/type provided. We may need to add
>         a new Mesa
>         +    * format in that case.
>         +    */
>         +   assert(!"Unsupported format");
>         +}
>         +
>          /** Is the given format a compressed format? */
>          GLboolean
>          _mesa_is_format_compressed(mesa_format format)
>         diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h
>         index 7a792d4..092a1a2 100644
>         --- a/src/mesa/main/formats.h
>         +++ b/src/mesa/main/formats.h
>         @@ -546,6 +546,9 @@ _mesa_format_to_array_format(mesa_format
>         format);
>          extern mesa_format
>          _mesa_format_from_array_format(uint32_t array_format);
>         
>         +extern uint32_t
>         +_mesa_format_from_format_and_type(GLenum format, GLenum
>         type);
>         +
>          extern GLboolean
>          _mesa_is_format_compressed(mesa_format format);
>         
>         --
>         1.9.1
>         
>         _______________________________________________
>         mesa-dev mailing list
>         mesa-dev at lists.freedesktop.org
>         http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 
> 




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