[Mesa-dev] [PATCH 3/4] nine: handle D3DISSUE_END without previous D3DISSUE_BEGIN

David Heidelberg david at ixit.cz
Fri Nov 21 19:13:59 PST 2014


From: John Ettedgui <john.ettedgui at gmail.com>

This patch fixes black screen with games based on the Unreal Engine 3.
It was tested that it fixed the issue in Tera Online, Borderlands 2 and Homefront.

Cc: "10.4" <mesa-stable at lists.freedesktop.org>
Reviewed-by: Axel Davy <axel.davy at ens.fr>
Reviewed-by: David Heidelberg <david at ixit.cz>
Signed-off-by: John Ettedgui <john.ettedgui at gmail.com>
---
 src/gallium/state_trackers/nine/query9.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/state_trackers/nine/query9.c b/src/gallium/state_trackers/nine/query9.c
index 86762d2..5006d9f 100644
--- a/src/gallium/state_trackers/nine/query9.c
+++ b/src/gallium/state_trackers/nine/query9.c
@@ -188,8 +188,8 @@ NineQuery9_Issue( struct NineQuery9 *This,
     } else {
         if (This->state == NINE_QUERY_STATE_RUNNING) {
             pipe->end_query(pipe, This->pq);
-            This->state = NINE_QUERY_STATE_ENDED;
 	}
+	This->state = NINE_QUERY_STATE_ENDED;
     }
     return D3D_OK;
 }
-- 
2.1.3



More information about the mesa-dev mailing list