[Mesa-dev] [PATCH 4/4] i965: Precompile ARB programs.
Kenneth Graunke
kenneth at whitecape.org
Mon Nov 24 00:28:22 PST 2014
We already precompile GLSL programs; it seems logical to precompile ARB
programs as well. We just never hooked it up.
This also makes the programs compile even if no drawing occurs, which is
useful for shader-db.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_program.c | 11 +++++++++--
1 file changed, 9 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 17edb09..d9a3f05 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -42,6 +42,7 @@
#include "glsl/ir.h"
#include "brw_context.h"
+#include "brw_shader.h"
#include "brw_wm.h"
static unsigned
@@ -136,6 +137,10 @@ brwProgramStringNotify(struct gl_context *ctx,
if (newFP == curFP)
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
newFP->id = get_new_program_id(brw->intelScreen);
+
+ brw_add_texrect_params(prog);
+
+ brw_fs_precompile(ctx, NULL, prog);
break;
}
case GL_VERTEX_PROGRAM_ARB: {
@@ -154,6 +159,10 @@ brwProgramStringNotify(struct gl_context *ctx,
/* Also tell tnl about it:
*/
_tnl_program_string(ctx, target, prog);
+
+ brw_add_texrect_params(prog);
+
+ brw_vs_precompile(ctx, NULL, prog);
break;
}
default:
@@ -167,8 +176,6 @@ brwProgramStringNotify(struct gl_context *ctx,
unreachable("Unexpected target in brwProgramStringNotify");
}
- brw_add_texrect_params(prog);
-
return true;
}
--
2.1.3
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