[Mesa-dev] [PATCH v3 07/19] st/nine: return GetAvailableTextureMem in bytes as expected (v2)

David Heidelberg david at ixit.cz
Mon Nov 24 15:38:07 PST 2014


PIPE_CAP_VIDEO_MEMORY returns the amount of video memory in megabytes,
so need to converted it to bytes.

Fixed Warframe memory detection.

v2: also prepare for cards with more than 4GB memory

Cc: "10.4" <mesa-stable at lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy at gmail.com>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Axel Davy <axel.davy at ens.fr>
Signed-off-by: David Heidelberg <david at ixit.cz>
---
 src/gallium/state_trackers/nine/device9.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 66d5e66..d48f47d 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -423,7 +423,11 @@ NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
 UINT WINAPI
 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
 {
-    return This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
+   const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
+   if (mem < 4096)
+      return mem << 20;
+   else
+      return UINT_MAX;
 }
 
 HRESULT WINAPI
-- 
2.1.3



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