[Mesa-dev] [PATCH v3 07/19] st/nine: return GetAvailableTextureMem in bytes as expected (v2)
David Heidelberg
david at ixit.cz
Mon Nov 24 15:38:07 PST 2014
PIPE_CAP_VIDEO_MEMORY returns the amount of video memory in megabytes,
so need to converted it to bytes.
Fixed Warframe memory detection.
v2: also prepare for cards with more than 4GB memory
Cc: "10.4" <mesa-stable at lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy at gmail.com>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Axel Davy <axel.davy at ens.fr>
Signed-off-by: David Heidelberg <david at ixit.cz>
---
src/gallium/state_trackers/nine/device9.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 66d5e66..d48f47d 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -423,7 +423,11 @@ NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
UINT WINAPI
NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
{
- return This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
+ const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
+ if (mem < 4096)
+ return mem << 20;
+ else
+ return UINT_MAX;
}
HRESULT WINAPI
--
2.1.3
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