[Mesa-dev] [PATCH v3 15/19] st/nine: return S_FALSE instead of INVALIDCALL when in building query state
David Heidelberg
david at ixit.cz
Mon Nov 24 15:38:15 PST 2014
From: Axel Davy <axel.davy at ens.fr>
It is the same behaviour as wine has.
Cc: "10.4" <mesa-stable at lists.freedesktop.org>
Reviewed-by: David Heidelberg <david at ixit.cz>
Signed-off-by: Axel Davy <axel.davy at ens.fr>
---
src/gallium/state_trackers/nine/query9.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/gallium/state_trackers/nine/query9.c b/src/gallium/state_trackers/nine/query9.c
index 8a2957a..38841e6 100644
--- a/src/gallium/state_trackers/nine/query9.c
+++ b/src/gallium/state_trackers/nine/query9.c
@@ -203,7 +203,10 @@ NineQuery9_GetData( struct NineQuery9 *This,
DBG("This=%p pData=%p dwSize=%d dwGetDataFlags=%d\n",
This, pData, dwSize, dwGetDataFlags);
- user_assert(This->state != NINE_QUERY_STATE_RUNNING, D3DERR_INVALIDCALL);
+ /* according to spec we should return D3DERR_INVALIDCALL here, but
+ * wine returns S_FALSE because it is apparently the behaviour
+ * on windows */
+ user_assert(This->state != NINE_QUERY_STATE_RUNNING, S_FALSE);
user_assert(dwSize == 0 || pData, D3DERR_INVALIDCALL);
user_assert(dwGetDataFlags == 0 ||
dwGetDataFlags == D3DGETDATA_FLUSH, D3DERR_INVALIDCALL);
--
2.1.3
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