[Mesa-dev] [PATCH 1/3] glsl: Disallow `pragma STDGL invariant(all)` in fragment shaders
Jordan Justen
jordan.l.justen at intel.com
Sun Nov 30 14:38:52 PST 2014
Could you add spec references in comments or the commit messages?
On 2014-11-29 12:54:58, Chris Forbes wrote:
> Fixes the piglit test: spec/glsl-es-3.00/compiler/invariant_all.frag
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> src/glsl/glsl_parser.yy | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index dbab815..6592a84 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -337,6 +337,10 @@ pragma_statement:
> "pragma `invariant(all)' not supported in %s "
> "(GLSL ES 1.00 or GLSL 1.20 required)",
> state->get_version_string());
> + } else if (state->stage == MESA_SHADER_FRAGMENT) {
> + _mesa_glsl_error(& @1, state,
> + "pragma `invariant(all)' may not be used in a "
> + "fragment shader.");
> } else {
> state->all_invariant = true;
> }
> --
> 2.1.3
>
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