[Mesa-dev] [PATCH] glsl: Fix memory leak in builtin_builder::_image_prototype.
Francisco Jerez
currojerez at riseup.net
Fri Oct 3 00:53:57 PDT 2014
Ian Romanick <idr at freedesktop.org> writes:
> Since this is Curro's code, I'm CC'ing me.
>
> On 10/01/2014 03:12 AM, Iago Toral Quiroga wrote:
>> in_var calls the ir_variable constructor, which dups the variable name.
>> ---
>> src/glsl/builtin_functions.cpp | 8 +++++---
>> 1 file changed, 5 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
>> index 5a024cb..7d61fcc 100644
>> --- a/src/glsl/builtin_functions.cpp
>> +++ b/src/glsl/builtin_functions.cpp
>> @@ -4465,9 +4465,11 @@ builtin_builder::_image_prototype(const glsl_type *image_type,
>> sig->parameters.push_tail(in_var(glsl_type::int_type, "sample"));
>>
>> /* Data arguments. */
>> - for (unsigned i = 0; i < num_arguments; ++i)
>> - sig->parameters.push_tail(in_var(data_type,
>> - ralloc_asprintf(NULL, "arg%d", i)));
>> + for (unsigned i = 0; i < num_arguments; ++i) {
>> + char *arg_name = ralloc_asprintf(NULL, "arg%d", i);
>> + sig->parameters.push_tail(in_var(data_type, arg_name));
>> + ralloc_free(arg_name);
>> + }
>
> Using a NULL memory context is generally bad... precisely because it
> often leads to memory leaks.
>
> There are a couple ways to fix this. Since all of the image functions
> have a limited number of parameters, we could either:
>
> - Have a fixed size buffer that we snprintf to.
>
I think I would also prefer this solution (snprintf'ing to a fixed-size
buffer on the stack), but I don't really have any strong objection to
this patch as-is:
Reviewed-by: Francisco Jerez <currojerez at riseup.net>
> - Have a table of all the parameter names.
>
> - Since this is the function prototype, I don't think we need names for
> the parameters at all. Just pass NULL?
>
>> /* Set the maximal set of qualifiers allowed for this image
>> * built-in. Function calls with arguments having fewer
>>
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