[Mesa-dev] [PATCH] gallium: add basevertex and vertexid_zerobase semantics

sroland at vmware.com sroland at vmware.com
Mon Oct 13 00:45:15 PDT 2014


From: Roland Scheidegger <sroland at vmware.com>

Just like in core mesa, expose a separate vertexid which doesn't include
the base vertex (aka d3d10 style). And expose basevertex too (vertexid is
basevertex + vertexid_zerobase). This will be needed to fix the piglit
vertexid failures in draw due to it following d3d10 semantics with vertexid
(this patch does not actually fix that yet).

XXX: what cap bits do we want?
---
 src/gallium/auxiliary/draw/draw_llvm.c          |  8 +++++-
 src/gallium/auxiliary/gallivm/lp_bld_tgsi.h     |  1 +
 src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c |  5 ++++
 src/gallium/auxiliary/tgsi/tgsi_strings.c       |  2 ++
 src/gallium/docs/source/tgsi.rst                | 36 +++++++++++++++++++++++++
 src/gallium/include/pipe/p_shader_tokens.h      |  4 ++-
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp      |  8 ++++--
 7 files changed, 60 insertions(+), 4 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c
index 14c802b..073b8ef 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_llvm.c
@@ -1653,7 +1653,11 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
       lp_build_printf(gallivm, " --- io %d = %p, loop counter %d\n",
                       io_itr, io, lp_loop.counter);
 #endif
-      system_values.vertex_id = lp_build_zero(gallivm, lp_type_uint_vec(32, 32*vector_length));
+      system_values.vertex_id = lp_build_zero(gallivm,
+                                              lp_type_uint_vec(32, 32*vector_length));
+      system_values.basevertex = lp_build_broadcast(gallivm, lp_build_vec_type(gallivm,
+                                                       lp_type_uint_vec(32, 32*vector_length)),
+                                                    vertex_id_offset);
       for (i = 0; i < vector_length; ++i) {
          LLVMValueRef vert_index =
             LLVMBuildAdd(builder,
@@ -1714,6 +1718,8 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
           * the primitive was split (we split rendering into chunks of at
           * most 4095-vertices) we need to back out the original start
           * index out of our vertex id here.
+          * XXX this is only true for d3d10 style vertex id otherwise should
+          * skip the sub.
           */
          vertex_id = LLVMBuildSub(builder, true_index, vertex_id_offset, "");
 
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h b/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
index 029ca3c..43a0feb 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_tgsi.h
@@ -163,6 +163,7 @@ struct lp_bld_tgsi_system_values {
    LLVMValueRef instance_id;
    LLVMValueRef vertex_id;
    LLVMValueRef prim_id;
+   LLVMValueRef basevertex;
 };
 
 
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
index 05618bc..32c5a6f 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
@@ -1538,6 +1538,11 @@ emit_fetch_system_value(
       atype = TGSI_TYPE_UNSIGNED;
       break;
 
+   case TGSI_SEMANTIC_BASEVERTEX:
+      res = bld->system_values.basevertex;
+      atype = TGSI_TYPE_UNSIGNED;
+      break;
+
    case TGSI_SEMANTIC_PRIMID:
       res = bld->system_values.prim_id;
       atype = TGSI_TYPE_UNSIGNED;
diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c b/src/gallium/auxiliary/tgsi/tgsi_strings.c
index f84cd79..77ef04c 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_strings.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c
@@ -86,6 +86,8 @@ const char *tgsi_semantic_names[TGSI_SEMANTIC_COUNT] =
    "SAMPLEPOS",
    "SAMPLEMASK",
    "INVOCATIONID",
+   "VERTEXID_ZEROBASE",
+   "BASEVERTEX",
 };
 
 const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] =
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 7d5918f..d53e563 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -2839,6 +2839,42 @@ For geometry shaders, this semantic label indicates that a system value
 contains the current invocation id (i.e. gl_InvocationID). Only the X value is
 used.
 
+TGSI_SEMANTIC_INSTANCEID
+""""""""""""""""""""""""
+
+For vertex shaders, this semantic label indicates that a system value contains
+the current instance id (i.e. gl_InstanceID). It does not include the base
+instance. Only the X value is used.
+
+TGSI_SEMANTIC_VERTEXID
+""""""""""""""""""""""
+
+For vertex shaders, this semantic label indicates that a system value contains
+the current vertex id (i.e. gl_VertexID). It does (unlike in d3d10) include the
+base vertex. Only the X value is used.
+
+TGSI_SEMANTIC_VERTEXID_ZEROBASE
+"""""""""""""""""""""""""""""""
+
+For vertex shaders, this semantic label indicates that a system value contains
+the current vertex id without including the base vertex (this corresponds to
+d3d10 vertex id, so TGSI_SEMANTIC_VERTEXID_ZEROBASE + TGSI_SEMANTIC_BASEVERTEX
+== TGSI_SEMANTIC_VERTEXID). Only the X value is used.
+
+TGSI_SEMANTIC_BASEVERTEX
+""""""""""""""""""""""""
+
+For vertex shaders, this semantic label indicates that a system value contains
+the base vertex (i.e. gl_BaseVertex). Only the X value is used.
+
+TGSI_SEMANTIC_PRIMID
+""""""""""""""""""""
+
+For geometry and fragment shaders, this semantic label indicates the value
+contains the primitive id (i.e. gl_PrimitiveID). Only the X value is used.
+FIXME: This right now can be either a ordinary input or a system value...
+
+
 Declaration Interpolate
 ^^^^^^^^^^^^^^^^^^^^^^^
 
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index df154a2..7a68387 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -176,7 +176,9 @@ struct tgsi_declaration_interp
 #define TGSI_SEMANTIC_SAMPLEPOS  25
 #define TGSI_SEMANTIC_SAMPLEMASK 26
 #define TGSI_SEMANTIC_INVOCATIONID 27
-#define TGSI_SEMANTIC_COUNT      28 /**< number of semantic values */
+#define TGSI_SEMANTIC_VERTEXID_ZEROBASE 28
+#define TGSI_SEMANTIC_BASEVERTEX 29
+#define TGSI_SEMANTIC_COUNT      30 /**< number of semantic values */
 
 struct tgsi_declaration_semantic
 {
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index a0da9f6..872724c 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4165,8 +4165,8 @@ const unsigned _mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
     */
    TGSI_SEMANTIC_VERTEXID,
    TGSI_SEMANTIC_INSTANCEID,
-   0,
-   0,
+   TGSI_SEMANTIC_VERTEXID_ZEROBASE,
+   TGSI_SEMANTIC_BASEVERTEX,
 
    /* Geometry shader
     */
@@ -4866,6 +4866,10 @@ st_translate_program(
           TGSI_SEMANTIC_SAMPLEMASK);
    assert(_mesa_sysval_to_semantic[SYSTEM_VALUE_INVOCATION_ID] ==
           TGSI_SEMANTIC_INVOCATIONID);
+   assert(_mesa_sysval_to_semantic[SYSTEM_VALUE_VERTEX_ID_ZERO_BASE] ==
+          TGSI_SEMANTIC_VERTEXID_ZEROBASE);
+   assert(_mesa_sysval_to_semantic[SYSTEM_VALUE_BASE_VERTEX] ==
+          TGSI_SEMANTIC_BASEVERTEX);
 
    t = CALLOC_STRUCT(st_translate);
    if (!t) {
-- 
1.9.1



More information about the mesa-dev mailing list