[Mesa-dev] [PATCH 1/4] u_blitter: do error checking assertions for shader caching
Brian Paul
brianp at vmware.com
Wed Oct 22 14:16:28 PDT 2014
If the user calls util_blitter_cache_all_shaders() set a flag and assert
that we never try to create any new fragment shaders after that point.
If the assertions fails, it means we missed generating some shader in
util_blitter_cache_all_shaders().
---
src/gallium/auxiliary/util/u_blitter.c | 51 +++++++++++++++++++-------------
1 file changed, 30 insertions(+), 21 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index f3fe949..abcacff 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -134,6 +134,7 @@ struct blitter_context_priv
boolean has_stream_out;
boolean has_stencil_export;
boolean has_texture_multisample;
+ boolean cached_all_shaders;
/* The Draw module overrides these functions.
* Always create the blitter before Draw. */
@@ -356,6 +357,7 @@ static void bind_fs_empty(struct blitter_context_priv *ctx)
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->fs_empty) {
+ assert(!ctx->cached_all_shaders);
ctx->fs_empty = util_make_empty_fragment_shader(pipe);
}
@@ -367,6 +369,7 @@ static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->fs_write_one_cbuf) {
+ assert(!ctx->cached_all_shaders);
ctx->fs_write_one_cbuf =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT, FALSE);
@@ -380,6 +383,7 @@ static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
struct pipe_context *pipe = ctx->base.pipe;
if (!ctx->fs_write_all_cbufs) {
+ assert(!ctx->cached_all_shaders);
ctx->fs_write_all_cbufs =
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT, TRUE);
@@ -850,6 +854,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
shader = &ctx->fs_resolve[target][index][filter];
if (!*shader) {
+ assert(!ctx->cached_all_shaders);
if (filter == PIPE_TEX_FILTER_LINEAR) {
*shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
src_nr_samples,
@@ -870,6 +875,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!*shader) {
+ assert(!ctx->cached_all_shaders);
*shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
}
}
@@ -880,6 +886,7 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!*shader) {
+ assert(!ctx->cached_all_shaders);
*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
}
@@ -902,11 +909,10 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
- nr_samples);
-
- *shader =
- util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ *shader = util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
}
return *shader;
@@ -915,8 +921,9 @@ void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
-
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
@@ -940,11 +947,10 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
- nr_samples);
-
- *shader =
- util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ *shader = util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
}
return *shader;
@@ -953,8 +959,9 @@ void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
-
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
@@ -978,11 +985,10 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
- nr_samples);
-
- *shader =
- util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
+ *shader = util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
}
return *shader;
@@ -991,8 +997,9 @@ void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
/* Create the fragment shader on-demand. */
if (!*shader) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
-
+ unsigned tgsi_tex;
+ assert(!ctx->cached_all_shaders);
+ tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
*shader =
util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
@@ -1065,6 +1072,8 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
}
}
}
+
+ ctx->cached_all_shaders = TRUE;
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
--
1.7.10.4
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