[Mesa-dev] [PATCH 06/15] i965: Remove brw_new_shader_program
Ian Romanick
idr at freedesktop.org
Thu Oct 23 09:35:21 PDT 2014
From: Ian Romanick <ian.d.romanick at intel.com>
It was identical to the default implementation in
_mesa_new_shader_program.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/dri/i965/brw_program.c | 1 -
src/mesa/drivers/dri/i965/brw_shader.cpp | 11 -----------
src/mesa/drivers/dri/i965/brw_wm.h | 1 -
3 files changed, 13 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index b37da4e..e56ece0 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -237,7 +237,6 @@ void brwInitFragProgFuncs( struct dd_function_table *functions )
functions->ProgramStringNotify = brwProgramStringNotify;
functions->NewShader = brw_new_shader;
- functions->NewShaderProgram = brw_new_shader_program;
functions->LinkShader = brw_link_shader;
}
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 935514c..21dcf2d 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -49,17 +49,6 @@ brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
return &shader->base;
}
-struct gl_shader_program *
-brw_new_shader_program(struct gl_context *ctx, GLuint name)
-{
- struct gl_shader_program *prog = rzalloc(NULL, struct gl_shader_program);
- if (prog) {
- prog->Name = name;
- _mesa_init_shader_program(ctx, prog);
- }
- return prog;
-}
-
/**
* Performs a compile of the shader stages even when we don't know
* what non-orthogonal state will be set, in the hope that it reflects
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index 77a3644..0e0039b 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -96,7 +96,6 @@ const unsigned *brw_wm_fs_emit(struct brw_context *brw,
GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
-struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name);
bool brw_color_buffer_write_enabled(struct brw_context *brw);
bool do_wm_prog(struct brw_context *brw,
--
1.8.1.4
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