[Mesa-dev] [PATCH] Releasing a surfaceless EGL context doesn't release underlying DRI context.

Daniel Stone daniel at fooishbar.org
Fri Oct 24 03:19:40 PDT 2014

On 24 October 2014 11:18, Daniel Stone <daniel at fooishbar.org> wrote:

> Yep, that looks good to me; seems like you've found the only possible case
> that would trigger this breakage. Calling DestroyContext will always unbind
> if it's current in that thread (see the end _mesa_free_context_data); it's
> only when you follow that exact pattern of:
>   - create surfaceless context
>   - make ctx current
>   - make something else current
>   - {another thread} destroy ctx
>   - make ctx current again

Obviously the last line should read 'make another context current'.

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