[Mesa-dev] [PATCH 09/15] glsl_to_tgsi: Remove st_new_shader
Marek Olšák
maraeo at gmail.com
Fri Oct 24 15:19:03 PDT 2014
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Thu, Oct 23, 2014 at 6:35 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> It was identical to the default implementation in _mesa_new_shader.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Marek Olšák <marek.olsak at amd.com>
> Cc: Dave Airlie <airlied at redhat.com>
> ---
> src/mesa/state_tracker/st_cb_program.c | 1 -
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 16 ----------------
> src/mesa/state_tracker/st_glsl_to_tgsi.h | 2 --
> 3 files changed, 19 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
> index 9992bbb..faff9c4 100644
> --- a/src/mesa/state_tracker/st_cb_program.c
> +++ b/src/mesa/state_tracker/st_cb_program.c
> @@ -242,6 +242,5 @@ st_init_program_functions(struct dd_function_table *functions)
> functions->IsProgramNative = st_is_program_native;
> functions->ProgramStringNotify = st_program_string_notify;
>
> - functions->NewShader = st_new_shader;
> functions->LinkShader = st_link_shader;
> }
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index b0cb171..a4e2c8d 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -5331,22 +5331,6 @@ get_mesa_program(struct gl_context *ctx,
>
> extern "C" {
>
> -struct gl_shader *
> -st_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
> -{
> - struct gl_shader *shader;
> - assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
> - type == GL_GEOMETRY_SHADER_ARB);
> - shader = rzalloc(NULL, struct gl_shader);
> - if (shader) {
> - shader->Type = type;
> - shader->Stage = _mesa_shader_enum_to_shader_stage(type);
> - shader->Name = name;
> - _mesa_init_shader(ctx, shader);
> - }
> - return shader;
> -}
> -
> /**
> * Link a shader.
> * Called via ctx->Driver.LinkShader()
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.h b/src/mesa/state_tracker/st_glsl_to_tgsi.h
> index e3990d3..5ed6407 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.h
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.h
> @@ -61,8 +61,6 @@ void get_bitmap_visitor(struct st_fragment_program *fp,
> struct glsl_to_tgsi_visitor *original,
> int samplerIndex);
>
> -struct gl_shader *st_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
> -
> GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
>
> void
> --
> 1.8.1.4
>
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