[Mesa-dev] [PATCH] mesa/state_tracker: Added atomic buffer counter bindings to shaders in mesa state tracker

adityaatluri adityaavinash1 at gmail.com
Fri Oct 24 21:27:07 PDT 2014


---
 src/mesa/main/mtypes.h                    | 34 +++++++++++
 src/mesa/state_tracker/st_atom.c          |  3 +
 src/mesa/state_tracker/st_atom.h          |  3 +
 src/mesa/state_tracker/st_atom_constbuf.c | 96 +++++++++++++++++++++++++++++++
 4 files changed, 136 insertions(+)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e1f1f1d..5ac844b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2572,6 +2572,9 @@ struct gl_shader
    struct gl_uniform_block *UniformBlocks;
    unsigned NumUniformBlocks;
 
+   struct gl_atomic_block *AtomicBlocks;
+   unsigned NumAtomicBlocks;
+
    struct exec_list *ir;
    struct glsl_symbol_table *symbols;
 
@@ -2709,6 +2712,37 @@ struct gl_uniform_block
    enum gl_uniform_block_packing _Packing;
 };
 
+struct gl_atomic_buffer_variable
+{
+   char *Name;
+
+   char *IndexName;
+
+   const struct glsl_type *Type;
+   unsigned int Offset;
+   GLboolean RowMajor;
+};
+
+enum gl_atomic_block_packing
+{
+   abc_packing_std140,
+   abc_packing_shared,
+   abc_packing_packed
+};
+
+struct gl_atomic_block{
+   char *Name;
+
+   struct gl_atomic_buffer_variable *Atomic;
+   GLuint NumAtomics;
+
+   GLuint Binding;
+
+   GLuint AtomicBufferSize;
+
+   enum gl_atomic_block_packing _Packing;
+};
+
 /**
  * Structure that represents a reference to an atomic buffer from some
  * shader program.
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index 625ea29..e7d0060 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -68,6 +68,9 @@ static const struct st_tracked_state *atoms[] =
    &st_bind_vs_ubos,
    &st_bind_fs_ubos,
    &st_bind_gs_ubos,
+   &st_bind_vs_abcs,
+   &st_bind_fs_abcs,
+   &st_bind_gs_abcs,
    &st_update_pixel_transfer,
 
    /* this must be done after the vertex program update */
diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h
index c50111d..69f82b9 100644
--- a/src/mesa/state_tracker/st_atom.h
+++ b/src/mesa/state_tracker/st_atom.h
@@ -71,6 +71,9 @@ extern const struct st_tracked_state st_update_vs_constants;
 extern const struct st_tracked_state st_bind_fs_ubos;
 extern const struct st_tracked_state st_bind_vs_ubos;
 extern const struct st_tracked_state st_bind_gs_ubos;
+extern const struct st_tracked_state st_bind_fs_abcs;
+extern const struct st_tracked_state st_bind_vs_abcs;
+extern const struct st_tracked_state st_bind_gs_abcs;
 extern const struct st_tracked_state st_update_pixel_transfer;
 
 
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 7984bf7..afd33a1 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -275,3 +275,99 @@ const struct st_tracked_state st_bind_gs_ubos = {
    },
    bind_gs_ubos
 };
+
+// Binding State with Atomic Buffer Counters
+
+static void st_bind_abcs(struct st_context *st,
+			struct gl_shader *shader,
+			unsigned shader_type)
+{
+	unsigned i;
+	struct pipe_constant_buffer cb = { 0 };
+
+	if (!shader)
+		return;
+
+	for (i=0;i < shader->NumAtomicBlocks; i++){
+		struct gl_atomic_buffer_binding *binding;
+		struct st_buffer_object *st_obj;
+
+		binding = &st->ctx->AtomicBufferBindings[shader->AtomicBlocks[i].Binding];
+		st_obj = st_buffer_object(binding->BufferObject);
+
+		cb.buffer = st_obj->buffer;
+
+		if (cb.buffer) {
+			cb.buffer_offset = binding->Offset;
+			cb.buffer_size = cb.buffer->width0 - binding->Offset;
+
+			if (!binding->AutomaticSize)
+				cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size);
+		}
+		else{
+			cb.buffer_offset = 0;
+			cb.buffer_size = 0;
+		}
+		cso_set_constant_buffer(st->cso_context, shader_type, 1+i, &cb);
+	}
+}
+
+static void bind_vs_abcs(struct st_context *st)
+{
+	struct gl_shader_program *prog = 
+		st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+
+	if (!prog)
+		return;
+
+	st_bind_abcs(st, prog->_LinkedShaders[MESA_SHADER_VERTEX], PIPE_SHADER_VERTEX);
+}
+
+const struct st_tracked_state st_bind_vs_abcs = {
+	"st_bind_vs_abcs",
+	{
+		0,
+		ST_NEW_VERTEX_PROGRAM |  ST_NEW_ATOMIC_BUFFER,
+	},
+	bind_vs_abcs
+};
+
+static void bind_fs_abcs(struct st_context *st)
+{
+	struct gl_shader_program *prog =
+		st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
+
+	if (!prog)
+		return;
+
+	st_bind_abcs(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], PIPE_SHADER_FRAGMENT);
+}
+
+const struct st_tracked_state st_bind_fs_abcs = {
+	"st_bind_fs_abcs",
+	{
+		0,
+		ST_NEW_FRAGMENT_PROGRAM | ST_NEW_ATOMIC_BUFFER;
+	},
+	bind_fs_abcs
+};
+
+static void bind_gs_abcs(struct st_context *st)
+{
+	struct gl_shader_program *prog =
+		st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+
+	if (!prog)
+		return;
+
+	st_bind_abcs(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY], PIPE_SHADER_GEOMETRY)
+}
+
+const st_tracked_state st_bind_gs_abcs = {
+	"st_bind_gs_abcs",
+	{
+		0,
+		ST_NEW_GEOMETRY_PROGRAM | ST_NEW_ATOMIC_BUFFER,
+	},
+	bind_gs_abcs
+};
-- 
1.9.1



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