[Mesa-dev] [PATCH 03/14] i965: Set shader name for generator from call site
Kristian Høgsberg
krh at bitplanet.net
Tue Oct 28 15:17:46 PDT 2014
fs_generator no longer knows what stage it's generating code for, so
we have to set the debug name of the shader from the call site.
Signed-off-by: Kristian Høgsberg <krh at bitplanet.net>
---
src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp | 4 +++-
src/mesa/drivers/dri/i965/brw_fs.cpp | 13 ++++++++++-
src/mesa/drivers/dri/i965/brw_fs.h | 8 ++++---
src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 31 +++++++++++--------------
4 files changed, 33 insertions(+), 23 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp
index 7e02781..e55ffcd 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit_eu.cpp
@@ -31,8 +31,10 @@ brw_blorp_eu_emitter::brw_blorp_eu_emitter(struct brw_context *brw,
: mem_ctx(ralloc_context(NULL)),
generator(brw, mem_ctx, (void *) rzalloc(mem_ctx, struct brw_wm_prog_key),
(struct brw_stage_prog_data *) rzalloc(mem_ctx, struct brw_wm_prog_data),
- NULL, NULL, false, debug_flag)
+ NULL, NULL, false)
{
+ if (debug_flag)
+ generator.enable_debug("blorp");
}
brw_blorp_eu_emitter::~brw_blorp_eu_emitter()
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index b3684bc..6b9f3b5 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -3745,9 +3745,20 @@ brw_wm_fs_emit(struct brw_context *brw,
const unsigned *assembly = NULL;
fs_generator g(brw, mem_ctx, (void *) key, &prog_data->base, prog, &fp->Base,
- v.runtime_check_aads_emit, INTEL_DEBUG & DEBUG_WM);
+ v.runtime_check_aads_emit);
assembly = g.generate_assembly(simd8_cfg, simd16_cfg,
final_assembly_size);
+ if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
+ char *name;
+ if (prog)
+ name = ralloc_asprintf(mem_ctx, "%s fragment shader %d",
+ prog->Label ? prog->Label : "unnamed",
+ prog->Name);
+ else
+ name = ralloc_asprintf(mem_ctx, "fragment program %d", fp->Base.Id);
+
+ g.enable_debug(name);
+ }
if (unlikely(brw->perf_debug) && shader) {
if (shader->compiled_once)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 3c3e0d4..3986745 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -698,10 +698,11 @@ public:
struct brw_stage_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct gl_program *fp,
- bool runtime_check_aads_emit,
- bool debug_flag);
+ bool runtime_check_aads_emit);
~fs_generator();
+ void enable_debug(const char *shader_name);
+
const unsigned *generate_assembly(const cfg_t *simd8_cfg,
const cfg_t *simd16_cfg,
unsigned *assembly_size);
@@ -811,7 +812,8 @@ private:
exec_list discard_halt_patches;
bool runtime_check_aads_emit;
- const bool debug_flag;
+ bool debug_flag;
+ const char *shader_name;
void *mem_ctx;
};
diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
index 06b94dd..ee0b818 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
@@ -42,13 +42,12 @@ fs_generator::fs_generator(struct brw_context *brw,
struct brw_stage_prog_data *prog_data,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
- bool runtime_check_aads_emit,
- bool debug_flag)
+ bool runtime_check_aads_emit)
: brw(brw), key(key),
prog_data(prog_data), shader_prog(shader_prog),
prog(prog), runtime_check_aads_emit(runtime_check_aads_emit),
- debug_flag(debug_flag), mem_ctx(mem_ctx)
+ debug_flag(false), mem_ctx(mem_ctx)
{
ctx = &brw->ctx;
@@ -1509,6 +1508,13 @@ fs_generator::generate_untyped_surface_read(fs_inst *inst, struct brw_reg dst,
}
void
+fs_generator::enable_debug(const char *shader_name)
+{
+ debug_flag = true;
+ this->shader_name = shader_name;
+}
+
+void
fs_generator::generate_code(const cfg_t *cfg)
{
int start_offset = p->next_insn_offset;
@@ -1998,21 +2004,10 @@ fs_generator::generate_code(const cfg_t *cfg)
int after_size = p->next_insn_offset - start_offset;
if (unlikely(debug_flag)) {
- if (shader_prog) {
- fprintf(stderr,
- "Native code for %s fragment shader %d (SIMD%d dispatch):\n",
- shader_prog->Label ? shader_prog->Label : "unnamed",
- shader_prog->Name, dispatch_width);
- } else if (prog) {
- fprintf(stderr,
- "Native code for fragment program %d (SIMD%d dispatch):\n",
- prog->Id, dispatch_width);
- } else {
- fprintf(stderr, "Native code for blorp program (SIMD%d dispatch):\n",
- dispatch_width);
- }
- fprintf(stderr, "SIMD%d shader: %d instructions. %d loops. Compacted %d to %d"
- " bytes (%.0f%%)\n",
+ fprintf(stderr, "Native code for %s\n"
+ "SIMD%d shader: %d instructions. %d loops. Compacted %d to %d"
+ " bytes (%.0f%%)\n",
+ shader_name,
dispatch_width, before_size / 16, loop_count, before_size, after_size,
100.0f * (before_size - after_size) / before_size);
--
2.1.0
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