[Mesa-dev] [PATCH v2 2/2] glsl: Lower constant arrays to uniform arrays.

Matt Turner mattst88 at gmail.com
Wed Oct 29 19:17:12 PDT 2014


On Wed, Oct 29, 2014 at 5:16 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
> index 0c55327..6aed52d 100644
> --- a/src/glsl/Makefile.sources
> +++ b/src/glsl/Makefile.sources
> @@ -58,6 +58,7 @@ LIBGLSL_FILES = \
>         $(GLSL_SRCDIR)/loop_analysis.cpp \
>         $(GLSL_SRCDIR)/loop_controls.cpp \
>         $(GLSL_SRCDIR)/loop_unroll.cpp \
> +       $(GLSL_SRCDIR)/lower_const_arrays_to_uniforms.cpp \

Alphabetize!

>         $(GLSL_SRCDIR)/lower_clip_distance.cpp \
>         $(GLSL_SRCDIR)/lower_discard.cpp \
>         $(GLSL_SRCDIR)/lower_discard_flow.cpp \


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