[Mesa-dev] [PATCH] gallium/docs: fix NRM, NRM4 docs
Brian Paul
brianp at vmware.com
Fri Oct 31 15:09:47 PDT 2014
Need to do a sqrt().
FWIW, the html that Sphinx 1.1.3 generates for the math expressions
looks completely broken.
---
src/gallium/docs/source/tgsi.rst | 36 ++++++++++++++++++++++++------------
1 file changed, 24 insertions(+), 12 deletions(-)
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 7d5918f..2e01971 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -837,16 +837,37 @@ This instruction replicates its result.
.. opcode:: NRM - 3-component Vector Normalise
.. math::
+
+ u = src.x \times src.x + src.y \times src.y + src.z \times src.z
- dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z)
+ v = \frac{1}{\sqrt{u}}
- dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z)
+ dst.x = src.x \times v
- dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z)
+ dst.y = src.y \times v
+
+ dst.z = src.z \times v
dst.w = 1
+.. opcode:: NRM4 - 4-component Vector Normalise
+
+.. math::
+
+ u = src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w
+
+ v = \frac{1}{\sqrt{u}}
+
+ dst.x = src.x \times v
+
+ dst.y = src.y \times v
+
+ dst.z = src.z \times v
+
+ dst.w = src.w \times v
+
+
.. opcode:: DIV - Divide
.. math::
@@ -1888,15 +1909,6 @@ Some require glsl version 1.30 (UIF/BREAKC/SWITCH/CASE/DEFAULT/ENDSWITCH).
Ends a switch expression.
-.. opcode:: NRM4 - 4-component Vector Normalise
-
-This instruction replicates its result.
-
-.. math::
-
- dst = \frac{src.x}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w}
-
-
Interpolation ISA
^^^^^^^^^^^^^^^^^
--
1.7.10.4
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