[Mesa-dev] [PATCH 2/4] meta/copy_image: Use the correct texture level when creating views
Jason Ekstrand
jason at jlekstrand.net
Tue Sep 2 15:49:14 PDT 2014
Previously, we were accidentally assuming that the level of both textures
was 0. Now we actually use the correct level in our hacked texture view.
This doesn't 100% fix the meta path because the texture type is getting
lost somewhere in the pipeline. However, it actually copies to/from the
correct layer now.
Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
src/mesa/drivers/common/meta_copy_image.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/common/meta_copy_image.c b/src/mesa/drivers/common/meta_copy_image.c
index c40c2f0..0c204b8 100644
--- a/src/mesa/drivers/common/meta_copy_image.c
+++ b/src/mesa/drivers/common/meta_copy_image.c
@@ -74,7 +74,7 @@ make_view(struct gl_context *ctx, struct gl_texture_image *tex_image,
tex_image->Depth,
0, internal_format, tex_format);
- view_tex_obj->MinLevel = 0;
+ view_tex_obj->MinLevel = tex_image->Level;
view_tex_obj->NumLevels = 1;
view_tex_obj->MinLayer = tex_obj->MinLayer;
view_tex_obj->NumLayers = tex_obj->NumLayers;
--
2.1.0
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