[Mesa-dev] [PATCH 06/20] glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)

Dave Airlie airlied at gmail.com
Wed Sep 3 21:15:28 PDT 2014


From: Dave Airlie <airlied at redhat.com>

v2: add define bit (Tapani Pälli)

Patch makes following Piglit tests pass:
   arb_gpu_shader_fp64/preprocessor/define.vert
   arb_gpu_shader_fp64/preprocessor/define.frag

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/glsl/glcpp/glcpp-parse.y        | 3 +++
 src/glsl/glsl_parser_extras.cpp     | 1 +
 src/glsl/glsl_parser_extras.h       | 2 ++
 src/glsl/standalone_scaffolding.cpp | 1 +
 4 files changed, 7 insertions(+)

diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index f1119eb..44b611f 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2443,6 +2443,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
 	      if (extensions->ARB_gpu_shader5)
 	         add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
 
+              if (extensions->ARB_gpu_shader_fp64)
+                 add_builtin_define(parser, "GL_ARB_gpu_shader_fp64", 1);
+
 	      if (extensions->AMD_vertex_shader_layer)
 	         add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
 
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 490c3c8..299e2dc 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -522,6 +522,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(ARB_fragment_coord_conventions, true,  false,     ARB_fragment_coord_conventions),
    EXT(ARB_fragment_layer_viewport,    true,  false,     ARB_fragment_layer_viewport),
    EXT(ARB_gpu_shader5,                true,  false,     ARB_gpu_shader5),
+   EXT(ARB_gpu_shader_fp64,            true,  false,     ARB_gpu_shader_fp64),
    EXT(ARB_sample_shading,             true,  false,     ARB_sample_shading),
    EXT(ARB_separate_shader_objects,    true,  false,     dummy_true),
    EXT(ARB_shader_atomic_counters,     true,  false,     ARB_shader_atomic_counters),
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index c8b9478..6f749e3 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -409,6 +409,8 @@ struct _mesa_glsl_parse_state {
    bool ARB_fragment_layer_viewport_warn;
    bool ARB_gpu_shader5_enable;
    bool ARB_gpu_shader5_warn;
+   bool ARB_gpu_shader_fp64_enable;
+   bool ARB_gpu_shader_fp64_warn;
    bool ARB_sample_shading_enable;
    bool ARB_sample_shading_warn;
    bool ARB_separate_shader_objects_enable;
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 2b76dd1..63e3cde 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -100,6 +100,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Extensions.ARB_fragment_coord_conventions = true;
    ctx->Extensions.ARB_fragment_layer_viewport = true;
    ctx->Extensions.ARB_gpu_shader5 = true;
+   ctx->Extensions.ARB_gpu_shader_fp64 = true;
    ctx->Extensions.ARB_sample_shading = true;
    ctx->Extensions.ARB_shader_bit_encoding = true;
    ctx->Extensions.ARB_shader_stencil_export = true;
-- 
2.1.0



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