[Mesa-dev] [PATCH 1/5] glsl: support double in ir_binop_vector_extract

Dave Airlie airlied at gmail.com
Wed Sep 3 21:31:45 PDT 2014


From: Tapani Pälli <tapani.palli at intel.com>

Patch makes following Piglit test pass:
   glsl-double-const-expr-vector-extract.shader_test

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/glsl/ir_constant_expression.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index bd6f819..066944b 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -1498,6 +1498,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
       case GLSL_TYPE_FLOAT:
          data.f[0] = op[0]->value.f[c];
          break;
+      case GLSL_TYPE_DOUBLE:
+         data.d[0] = op[0]->value.d[c];
+         break;
       case GLSL_TYPE_BOOL:
          data.b[0] = op[0]->value.b[c];
          break;
-- 
2.1.0



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