[Mesa-dev] [PATCH 2/2] mesa: Drop the always-software-primitive-restart paths.

Eric Anholt eric at anholt.net
Thu Sep 4 16:43:42 PDT 2014


The core sw primitive restart code is still around, because i965 uses it
in some cases, but there are no drivers that want it on all the time.
---
 src/mesa/drivers/dri/i965/brw_primitive_restart.c |  8 ----
 src/mesa/main/context.c                           |  3 --
 src/mesa/main/mtypes.h                            |  5 ---
 src/mesa/vbo/vbo_exec_array.c                     | 46 +++--------------------
 src/mesa/vbo/vbo_primitive_restart.c              |  4 +-
 5 files changed, 8 insertions(+), 58 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_primitive_restart.c b/src/mesa/drivers/dri/i965/brw_primitive_restart.c
index 2d654f6..f7764e1 100644
--- a/src/mesa/drivers/dri/i965/brw_primitive_restart.c
+++ b/src/mesa/drivers/dri/i965/brw_primitive_restart.c
@@ -138,14 +138,6 @@ brw_handle_primitive_restart(struct gl_context *ctx,
       return GL_FALSE;
    }
 
-   /* If the driver has requested software handling of primitive restarts,
-    * then the VBO module has already taken care of things, and we can
-    * just draw as normal.
-    */
-   if (ctx->Const.PrimitiveRestartInSoftware) {
-      return GL_FALSE;
-   }
-
    /* If we have set the in_progress flag, then we are in the middle
     * of handling the primitive restart draw.
     */
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index fbdbd68..ba8d00d 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -684,9 +684,6 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
    /* GL_ARB_robustness */
    consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
 
-   /* PrimitiveRestart */
-   consts->PrimitiveRestartInSoftware = GL_FALSE;
-
    /* ES 3.0 or ARB_ES3_compatibility */
    consts->MaxElementIndex = 0xffffffffu;
 
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 4fb30ff..3c8f24f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3471,11 +3471,6 @@ struct gl_constants
    GLboolean GLSLSkipStrictMaxUniformLimitCheck;
 
    /**
-    * Force software support for primitive restart in the VBO module.
-    */
-   GLboolean PrimitiveRestartInSoftware;
-
-   /**
     * Always use the GetTransformFeedbackVertexCount() driver hook, rather
     * than passing the transform feedback object to the drawing function.
     */
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 22557e1..1ab3e23 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -562,38 +562,6 @@ vbo_bind_arrays(struct gl_context *ctx)
    }
 }
 
-
-/**
- * Handle a draw case that potentially has primitive restart enabled.
- *
- * If primitive restart is enabled, and PrimitiveRestartInSoftware is
- * set, then vbo_sw_primitive_restart is used to handle the primitive
- * restart case in software.
- */
-static void
-vbo_handle_primitive_restart(struct gl_context *ctx,
-                             const struct _mesa_prim *prim,
-                             GLuint nr_prims,
-                             const struct _mesa_index_buffer *ib,
-                             GLboolean index_bounds_valid,
-                             GLuint min_index,
-                             GLuint max_index)
-{
-   struct vbo_context *vbo = vbo_context(ctx);
-
-   if (ctx->Const.PrimitiveRestartInSoftware &&
-       ctx->Array._PrimitiveRestart &&
-       (ib != NULL)) {
-      /* Handle primitive restart in software */
-      vbo_sw_primitive_restart(ctx, prim, nr_prims, ib, NULL);
-   } else {
-      /* Call driver directly for draw_prims */
-      vbo->draw_prims(ctx, prim, nr_prims, ib,
-                      index_bounds_valid, min_index, max_index, NULL, NULL);
-   }
-}
-
-
 /**
  * Helper function called by the other DrawArrays() functions below.
  * This is where we handle primitive restart for drawing non-indexed
@@ -1011,8 +979,8 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
     */
 
    check_buffers_are_unmapped(exec->array.inputs);
-   vbo_handle_primitive_restart(ctx, prim, 1, &ib,
-                                index_bounds_valid, start, end);
+   vbo->draw_prims(ctx, prim, 1, &ib,
+                   index_bounds_valid, start, end, NULL, NULL);
 
    if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
       _mesa_flush(ctx);
@@ -1386,8 +1354,8 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
       }
 
       check_buffers_are_unmapped(exec->array.inputs);
-      vbo_handle_primitive_restart(ctx, prim, primcount, &ib,
-                                   GL_FALSE, ~0, ~0);
+      vbo->draw_prims(ctx, prim, primcount, &ib,
+                      false, ~0, ~0, NULL, NULL);
    } else {
       /* render one prim at a time */
       for (i = 0; i < primcount; i++) {
@@ -1415,8 +1383,8 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
 	    prim[0].basevertex = 0;
 
          check_buffers_are_unmapped(exec->array.inputs);
-         vbo_handle_primitive_restart(ctx, prim, 1, &ib,
-                                      GL_FALSE, ~0, ~0);
+         vbo->draw_prims(ctx, prim, 1, &ib,
+                         false, ~0, ~0, NULL, NULL);
       }
    }
 
@@ -1478,8 +1446,6 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
 
    if (ctx->Driver.GetTransformFeedbackVertexCount &&
        (ctx->Const.AlwaysUseGetTransformFeedbackVertexCount ||
-        (ctx->Const.PrimitiveRestartInSoftware &&
-         ctx->Array._PrimitiveRestart) ||
         !vbo_all_varyings_in_vbos(exec->array.inputs))) {
       GLsizei n = ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
       vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0);
diff --git a/src/mesa/vbo/vbo_primitive_restart.c b/src/mesa/vbo/vbo_primitive_restart.c
index 25c8966..562dedc 100644
--- a/src/mesa/vbo/vbo_primitive_restart.c
+++ b/src/mesa/vbo/vbo_primitive_restart.c
@@ -41,8 +41,8 @@
 
 /*
  * Notes on primitive restart:
- * The code below is used when the driver does not support primitive
- * restart itself. (ctx->Const.PrimitiveRestartInSoftware == GL_TRUE)
+ * The code below is used when the driver does not fully support primitive
+ * restart (for example, if it only does restart index of ~0).
  *
  * We map the index buffer, find the restart indexes, unmap
  * the index buffer then draw the sub-primitives delineated by the restarts.
-- 
2.1.0



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