[Mesa-dev] [PATCH v2] r600g: Implement GL_ARB_sample_shading

Alexandre Demers alexandre.f.demers at gmail.com
Thu Sep 4 22:07:27 PDT 2014


I've been testing your patch v2 on cayman.

Here are my results. For now, my piglit runs are not conclusive because 
a quick run fails even without your patch: almost at the end of the run, 
X crashes.

However, using Tesseract as you suggested gave good results. First, it 
fixes a visual glitch appearing on object's edges. Also, being at the 
same position and pointing at the same place resulted in a FPS rate 
greatly improved (from 21 fps to 37 fps).

So it seems good on cayman. I'll try to confirm it even further with a 
good piglit run if I find a way to run it correctly first without the 
patch.

-- 
Alexandre Demers



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