[Mesa-dev] [PATCH 07/20] glsl: add double support
Pohjolainen, Topi
topi.pohjolainen at intel.com
Fri Sep 5 00:25:52 PDT 2014
On Thu, Sep 04, 2014 at 05:15:29AM +0100, Dave Airlie wrote:
> This adds the guts of the fp64 implementation to the GLSL compiler.
>
> - builtin double types
> - double constant support
> - lexer parsing for double types (lf, LF)
> - enforcing flat on double fs inputs
> - double operations (d2f,f2d, pack/unpack, frexp - in 2 parts)
> - ir builder bits.
> - double constant expression handling
>
> v2:
> add has_double check (Ian)
> add d2i, i2d, d2u, u2d (Tapani + Ian)
> remove extra ->type setting (Ian)
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/glsl/ast.h | 2 +
> src/glsl/ast_function.cpp | 32 +++++
> src/glsl/ast_to_hir.cpp | 28 +++-
> src/glsl/builtin_type_macros.h | 16 +++
> src/glsl/builtin_types.cpp | 30 +++++
> src/glsl/glsl_lexer.ll | 42 +++++-
> src/glsl/glsl_parser.yy | 33 ++++-
> src/glsl/glsl_parser_extras.cpp | 4 +
> src/glsl/glsl_parser_extras.h | 5 +
> src/glsl/glsl_types.cpp | 74 +++++++++--
> src/glsl/glsl_types.h | 18 ++-
> src/glsl/ir.cpp | 97 +++++++++++++-
> src/glsl/ir.h | 21 +++
> src/glsl/ir_builder.cpp | 11 ++
> src/glsl/ir_builder.h | 3 +
> src/glsl/ir_clone.cpp | 1 +
> src/glsl/ir_constant_expression.cpp | 232 ++++++++++++++++++++++++++++-----
> src/glsl/ir_print_visitor.cpp | 11 ++
> src/glsl/ir_set_program_inouts.cpp | 24 +++-
> src/glsl/ir_validate.cpp | 61 ++++++++-
> src/glsl/link_uniform_initializers.cpp | 4 +
> src/glsl/link_uniforms.cpp | 2 +
> src/glsl/link_varyings.cpp | 3 +-
> src/mesa/program/ir_to_mesa.cpp | 10 ++
> 24 files changed, 697 insertions(+), 67 deletions(-)
>
> diff --git a/src/glsl/ast.h b/src/glsl/ast.h
> index 15bf086..99274ed 100644
> --- a/src/glsl/ast.h
> +++ b/src/glsl/ast.h
> @@ -189,6 +189,7 @@ enum ast_operators {
> ast_uint_constant,
> ast_float_constant,
> ast_bool_constant,
> + ast_double_constant,
>
> ast_sequence,
> ast_aggregate
> @@ -236,6 +237,7 @@ public:
> float float_constant;
> unsigned uint_constant;
> int bool_constant;
> + double double_constant;
> } primary_expression;
>
>
> diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
> index 7130d61..6023d16 100644
> --- a/src/glsl/ast_function.cpp
> +++ b/src/glsl/ast_function.cpp
> @@ -570,6 +570,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
> result = new(ctx) ir_expression(ir_unop_i2u,
> new(ctx) ir_expression(ir_unop_b2i, src));
> break;
> + case GLSL_TYPE_DOUBLE:
> + result = new(ctx) ir_expression(ir_unop_d2u, src);
> + break;
> }
> break;
> case GLSL_TYPE_INT:
> @@ -583,6 +586,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
> case GLSL_TYPE_BOOL:
> result = new(ctx) ir_expression(ir_unop_b2i, src);
> break;
> + case GLSL_TYPE_DOUBLE:
> + result = new(ctx) ir_expression(ir_unop_d2i, src);
> + break;
> }
> break;
> case GLSL_TYPE_FLOAT:
> @@ -596,6 +602,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
> case GLSL_TYPE_BOOL:
> result = new(ctx) ir_expression(ir_unop_b2f, desired_type, src, NULL);
> break;
> + case GLSL_TYPE_DOUBLE:
> + result = new(ctx) ir_expression(ir_unop_d2f, desired_type, src, NULL);
> + break;
> }
> break;
> case GLSL_TYPE_BOOL:
> @@ -610,8 +619,28 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
> case GLSL_TYPE_FLOAT:
> result = new(ctx) ir_expression(ir_unop_f2b, desired_type, src, NULL);
> break;
> + case GLSL_TYPE_DOUBLE:
> + result = new(ctx) ir_expression(ir_unop_f2b,
> + new(ctx) ir_expression(ir_unop_d2f, src));
> + break;
> }
> break;
> + case GLSL_TYPE_DOUBLE:
> + switch (b) {
> + case GLSL_TYPE_INT:
> + result = new(ctx) ir_expression(ir_unop_i2d, src);
> + break;
> + case GLSL_TYPE_UINT:
> + result = new(ctx) ir_expression(ir_unop_u2d, src);
> + break;
> + case GLSL_TYPE_BOOL:
> + result = new(ctx) ir_expression(ir_unop_f2d,
> + new(ctx) ir_expression(ir_unop_b2f, src));
> + break;
> + case GLSL_TYPE_FLOAT:
> + result = new(ctx) ir_expression(ir_unop_f2d, desired_type, src, NULL);
> + break;
> + }
> }
>
> assert(result != NULL);
> @@ -1009,6 +1038,9 @@ emit_inline_vector_constructor(const glsl_type *type,
> case GLSL_TYPE_FLOAT:
> data.f[i + base_component] = c->get_float_component(i);
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[i + base_component] = c->get_double_component(i);
> + break;
> case GLSL_TYPE_BOOL:
> data.b[i + base_component] = c->get_bool_component(i);
> break;
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 897505c..6d79300 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -172,6 +172,7 @@ get_conversion_operation(const glsl_type *to, const glsl_type *from,
> switch (from->base_type) {
> case GLSL_TYPE_INT: return ir_unop_i2f;
> case GLSL_TYPE_UINT: return ir_unop_u2f;
> + case GLSL_TYPE_DOUBLE: return ir_unop_d2f;
I still think this is the wrong way around. The spec:
"No implicit conversions are provided to convert from unsigned to
signed integer types, from floating-point to integer types, or from
higher-precision to lower-precision types."
And the way I read it, it is missing the conversion from float to double
which is listed in the spec:
Modify Section 4.1.10, Implicit Conversions, p. 27
(modify table of implicit conversions)
Can be implicitly
Type of expression converted to
--------------------- -------------------
int uint(*), float, double
ivec2 uvec2(*), vec2, dvec2
ivec3 uvec3(*), vec3, dvec3
ivec4 uvec4(*), vec4, dvec4
uint float, double
uvec2 vec2, dvec2
uvec3 vec3, dvec3
uvec4 vec4, dvec4
float double
> default: return (ir_expression_operation)0;
> }
>
> @@ -340,8 +341,8 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
> * type of both operands must be float.
> */
> assert(type_a->is_matrix() || type_b->is_matrix());
> - assert(type_a->base_type == GLSL_TYPE_FLOAT);
> - assert(type_b->base_type == GLSL_TYPE_FLOAT);
> + assert(type_a->base_type == GLSL_TYPE_FLOAT || type_a->base_type == GLSL_TYPE_DOUBLE);
> + assert(type_b->base_type == GLSL_TYPE_FLOAT || type_b->base_type == GLSL_TYPE_DOUBLE);
>
> /* "* The operator is add (+), subtract (-), or divide (/), and the
> * operands are matrices with the same number of rows and the same
> @@ -960,6 +961,7 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
> case GLSL_TYPE_UINT:
> case GLSL_TYPE_INT:
> case GLSL_TYPE_BOOL:
> + case GLSL_TYPE_DOUBLE:
> return new(mem_ctx) ir_expression(operation, op0, op1);
>
> case GLSL_TYPE_ARRAY: {
> @@ -1749,6 +1751,10 @@ ast_expression::do_hir(exec_list *instructions,
> result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
> break;
>
> + case ast_double_constant:
> + result = new(ctx) ir_constant(this->primary_expression.double_constant);
> + break;
> +
> case ast_sequence: {
> /* It should not be possible to generate a sequence in the AST without
> * any expressions in it.
> @@ -2562,6 +2568,12 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
> _mesa_glsl_error(loc, state,
> "varying variables may not be of type struct");
> break;
> + case GLSL_TYPE_DOUBLE:
> + if (state->has_double())
> + break;
> + _mesa_glsl_error(loc, state,
> + "varying variables may not be of type double");
> + break;
> default:
> _mesa_glsl_error(loc, state, "illegal type for a varying variable");
> break;
> @@ -3612,6 +3624,18 @@ ast_declarator_list::hir(exec_list *instructions,
> var_type);
> }
>
> + /* Double fragment inputs must be qualified with 'flat'. */
> + if (state->has_double() &&
> + var->type->contains_double() &&
> + var->data.interpolation != INTERP_QUALIFIER_FLAT &&
> + ((state->stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_in)
> + )) {
> + const char *var_type = (state->stage == MESA_SHADER_VERTEX) ?
> + "vertex output" : "fragment input";
> + _mesa_glsl_error(&loc, state, "if a %s is (or contains) "
> + "a double, then it must be qualified with 'flat'",
> + var_type);
> + }
>
> /* Interpolation qualifiers cannot be applied to 'centroid' and
> * 'centroid varying'.
> diff --git a/src/glsl/builtin_type_macros.h b/src/glsl/builtin_type_macros.h
> index 236e1ce..bf74eb3 100644
> --- a/src/glsl/builtin_type_macros.h
> +++ b/src/glsl/builtin_type_macros.h
> @@ -64,6 +64,22 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
> DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
> DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
>
> +DECL_TYPE(double, GL_DOUBLE, GLSL_TYPE_DOUBLE, 1, 1)
> +DECL_TYPE(dvec2, GL_DOUBLE_VEC2, GLSL_TYPE_DOUBLE, 2, 1)
> +DECL_TYPE(dvec3, GL_DOUBLE_VEC3, GLSL_TYPE_DOUBLE, 3, 1)
> +DECL_TYPE(dvec4, GL_DOUBLE_VEC4, GLSL_TYPE_DOUBLE, 4, 1)
> +
> +DECL_TYPE(dmat2, GL_DOUBLE_MAT2, GLSL_TYPE_DOUBLE, 2, 2)
> +DECL_TYPE(dmat3, GL_DOUBLE_MAT3, GLSL_TYPE_DOUBLE, 3, 3)
> +DECL_TYPE(dmat4, GL_DOUBLE_MAT4, GLSL_TYPE_DOUBLE, 4, 4)
> +
> +DECL_TYPE(dmat2x3, GL_DOUBLE_MAT2x3, GLSL_TYPE_DOUBLE, 3, 2)
> +DECL_TYPE(dmat2x4, GL_DOUBLE_MAT2x4, GLSL_TYPE_DOUBLE, 4, 2)
> +DECL_TYPE(dmat3x2, GL_DOUBLE_MAT3x2, GLSL_TYPE_DOUBLE, 2, 3)
> +DECL_TYPE(dmat3x4, GL_DOUBLE_MAT3x4, GLSL_TYPE_DOUBLE, 4, 3)
> +DECL_TYPE(dmat4x2, GL_DOUBLE_MAT4x2, GLSL_TYPE_DOUBLE, 2, 4)
> +DECL_TYPE(dmat4x3, GL_DOUBLE_MAT4x3, GLSL_TYPE_DOUBLE, 3, 4)
> +
> DECL_TYPE(sampler1D, GL_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT)
> DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
> DECL_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT)
> diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp
> index 10fac0f..fef86df 100644
> --- a/src/glsl/builtin_types.cpp
> +++ b/src/glsl/builtin_types.cpp
> @@ -159,6 +159,20 @@ const static struct builtin_type_versions {
> T(mat4x2, 120, 300)
> T(mat4x3, 120, 300)
>
> + T(double, 400, 999)
> + T(dvec2, 400, 999)
> + T(dvec3, 400, 999)
> + T(dvec4, 400, 999)
> + T(dmat2, 400, 999)
> + T(dmat3, 400, 999)
> + T(dmat4, 400, 999)
> + T(dmat2x3, 400, 999)
> + T(dmat2x4, 400, 999)
> + T(dmat3x2, 400, 999)
> + T(dmat3x4, 400, 999)
> + T(dmat4x2, 400, 999)
> + T(dmat4x3, 400, 999)
> +
> T(sampler1D, 110, 999)
> T(sampler2D, 110, 100)
> T(sampler3D, 110, 300)
> @@ -361,5 +375,21 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
> if (state->ARB_shader_atomic_counters_enable) {
> add_type(symbols, glsl_type::atomic_uint_type);
> }
> +
> + if (state->ARB_gpu_shader_fp64_enable) {
> + add_type(symbols, glsl_type::double_type);
> + add_type(symbols, glsl_type::dvec2_type);
> + add_type(symbols, glsl_type::dvec3_type);
> + add_type(symbols, glsl_type::dvec4_type);
> + add_type(symbols, glsl_type::dmat2_type);
> + add_type(symbols, glsl_type::dmat3_type);
> + add_type(symbols, glsl_type::dmat4_type);
> + add_type(symbols, glsl_type::dmat2x3_type);
> + add_type(symbols, glsl_type::dmat2x4_type);
> + add_type(symbols, glsl_type::dmat3x2_type);
> + add_type(symbols, glsl_type::dmat3x4_type);
> + add_type(symbols, glsl_type::dmat4x2_type);
> + add_type(symbols, glsl_type::dmat4x3_type);
> + }
> }
> /** @} */
> diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
> index b7c4aad..7d72a0e 100644
> --- a/src/glsl/glsl_lexer.ll
> +++ b/src/glsl/glsl_lexer.ll
> @@ -468,6 +468,27 @@ layout {
> return FLOATCONSTANT;
> }
>
> +[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) {
> + yylval->dreal = glsl_strtod(yytext, NULL);
> + return DOUBLECONSTANT;
> + }
> +\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) {
> + yylval->dreal = glsl_strtod(yytext, NULL);
> + return DOUBLECONSTANT;
> + }
> +[0-9]+\.([eE][+-]?[0-9]+)?(lf|LF) {
> + yylval->dreal = glsl_strtod(yytext, NULL);
> + return DOUBLECONSTANT;
> + }
> +[0-9]+[eE][+-]?[0-9]+(lf|LF) {
> + yylval->dreal = glsl_strtod(yytext, NULL);
> + return DOUBLECONSTANT;
> + }
> +[0-9]+(lf|LF) {
> + yylval->dreal = glsl_strtod(yytext, NULL);
> + return DOUBLECONSTANT;
> + }
> +
> true {
> yylval->n = 1;
> return BOOLCONSTANT;
> @@ -499,7 +520,7 @@ external KEYWORD(110, 100, 0, 0, EXTERNAL);
> interface KEYWORD(110, 100, 0, 0, INTERFACE);
> long KEYWORD(110, 100, 0, 0, LONG_TOK);
> short KEYWORD(110, 100, 0, 0, SHORT_TOK);
> -double KEYWORD(110, 100, 400, 0, DOUBLE_TOK);
> +double KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
> half KEYWORD(110, 100, 0, 0, HALF);
> fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
> unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
> @@ -508,9 +529,22 @@ output KEYWORD(110, 100, 0, 0, OUTPUT);
> hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
> hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
> hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
> -dvec2 KEYWORD(110, 100, 400, 0, DVEC2);
> -dvec3 KEYWORD(110, 100, 400, 0, DVEC3);
> -dvec4 KEYWORD(110, 100, 400, 0, DVEC4);
> +dvec2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
> +dvec3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
> +dvec4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
> +dmat2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
> +dmat3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
> +dmat4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
> +dmat2x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
> +dmat2x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
> +dmat2x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
> +dmat3x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
> +dmat3x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
> +dmat3x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
> +dmat4x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
> +dmat4x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
> +dmat4x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
> +
> fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
> fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
> fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
> index 6160e26..d403be4 100644
> --- a/src/glsl/glsl_parser.yy
> +++ b/src/glsl/glsl_parser.yy
> @@ -94,6 +94,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
> %union {
> int n;
> float real;
> + double dreal;
> const char *identifier;
>
> struct ast_type_qualifier type_qualifier;
> @@ -128,14 +129,17 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
> } selection_rest_statement;
> }
>
> -%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK
> +%token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK
> %token BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
> -%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4
> +%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4
> %token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE
> %token NOPERSPECTIVE FLAT SMOOTH
> %token MAT2X2 MAT2X3 MAT2X4
> %token MAT3X2 MAT3X3 MAT3X4
> %token MAT4X2 MAT4X3 MAT4X4
> +%token DMAT2X2 DMAT2X3 DMAT2X4
> +%token DMAT3X2 DMAT3X3 DMAT3X4
> +%token DMAT4X2 DMAT4X3 DMAT4X4
> %token SAMPLER1D SAMPLER2D SAMPLER3D SAMPLERCUBE SAMPLER1DSHADOW SAMPLER2DSHADOW
> %token SAMPLERCUBESHADOW SAMPLER1DARRAY SAMPLER2DARRAY SAMPLER1DARRAYSHADOW
> %token SAMPLER2DARRAYSHADOW SAMPLERCUBEARRAY SAMPLERCUBEARRAYSHADOW
> @@ -162,6 +166,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
> %type <identifier> any_identifier
> %type <interface_block> instance_name_opt
> %token <real> FLOATCONSTANT
> +%token <dreal> DOUBLECONSTANT
> %token <n> INTCONSTANT UINTCONSTANT BOOLCONSTANT
> %token <identifier> FIELD_SELECTION
> %token LEFT_OP RIGHT_OP
> @@ -182,8 +187,8 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
> */
> %token ASM CLASS UNION ENUM TYPEDEF TEMPLATE THIS PACKED_TOK GOTO
> %token INLINE_TOK NOINLINE PUBLIC_TOK STATIC EXTERN EXTERNAL
> -%token LONG_TOK SHORT_TOK DOUBLE_TOK HALF FIXED_TOK UNSIGNED INPUT_TOK
> -%token HVEC2 HVEC3 HVEC4 DVEC2 DVEC3 DVEC4 FVEC2 FVEC3 FVEC4
> +%token LONG_TOK SHORT_TOK HALF FIXED_TOK UNSIGNED INPUT_TOK
> +%token HVEC2 HVEC3 HVEC4 FVEC2 FVEC3 FVEC4
> %token SAMPLER3DRECT
> %token SIZEOF CAST NAMESPACE USING
> %token RESOURCE PATCH
> @@ -423,6 +428,13 @@ primary_expression:
> $$->set_location(@1);
> $$->primary_expression.float_constant = $1;
> }
> + | DOUBLECONSTANT
> + {
> + void *ctx = state;
> + $$ = new(ctx) ast_expression(ast_double_constant, NULL, NULL, NULL);
> + $$->set_location(@1);
> + $$->primary_expression.double_constant = $1;
> + }
> | BOOLCONSTANT
> {
> void *ctx = state;
> @@ -1842,6 +1854,7 @@ type_specifier_nonarray:
> basic_type_specifier_nonarray:
> VOID_TOK { $$ = "void"; }
> | FLOAT_TOK { $$ = "float"; }
> + | DOUBLE_TOK { $$ = "double"; }
> | INT_TOK { $$ = "int"; }
> | UINT_TOK { $$ = "uint"; }
> | BOOL_TOK { $$ = "bool"; }
> @@ -1857,6 +1870,9 @@ basic_type_specifier_nonarray:
> | UVEC2 { $$ = "uvec2"; }
> | UVEC3 { $$ = "uvec3"; }
> | UVEC4 { $$ = "uvec4"; }
> + | DVEC2 { $$ = "dvec2"; }
> + | DVEC3 { $$ = "dvec3"; }
> + | DVEC4 { $$ = "dvec4"; }
> | MAT2X2 { $$ = "mat2"; }
> | MAT2X3 { $$ = "mat2x3"; }
> | MAT2X4 { $$ = "mat2x4"; }
> @@ -1866,6 +1882,15 @@ basic_type_specifier_nonarray:
> | MAT4X2 { $$ = "mat4x2"; }
> | MAT4X3 { $$ = "mat4x3"; }
> | MAT4X4 { $$ = "mat4"; }
> + | DMAT2X2 { $$ = "dmat2"; }
> + | DMAT2X3 { $$ = "dmat2x3"; }
> + | DMAT2X4 { $$ = "dmat2x4"; }
> + | DMAT3X2 { $$ = "dmat3x2"; }
> + | DMAT3X3 { $$ = "dmat3"; }
> + | DMAT3X4 { $$ = "dmat3x4"; }
> + | DMAT4X2 { $$ = "dmat4x2"; }
> + | DMAT4X3 { $$ = "dmat4x3"; }
> + | DMAT4X4 { $$ = "dmat4"; }
> | SAMPLER1D { $$ = "sampler1D"; }
> | SAMPLER2D { $$ = "sampler2D"; }
> | SAMPLER2DRECT { $$ = "sampler2DRect"; }
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 299e2dc..e8a0a32 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -955,6 +955,10 @@ ast_expression::print(void) const
> printf("%f ", primary_expression.float_constant);
> break;
>
> + case ast_double_constant:
> + printf("%lf ", primary_expression.double_constant);
> + break;
> +
> case ast_bool_constant:
> printf("%s ",
> primary_expression.bool_constant
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index 6f749e3..75d4921 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -203,6 +203,11 @@ struct _mesa_glsl_parse_state {
> || EXT_separate_shader_objects_enable;
> }
>
> + bool has_double() const
> + {
> + return ARB_gpu_shader_fp64_enable || is_version(400, 0);
> + }
> +
> void process_version_directive(YYLTYPE *locp, int version,
> const char *ident);
>
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index 66e9b13..649dbc4 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -175,6 +175,22 @@ glsl_type::contains_integer() const
> }
>
> bool
> +glsl_type::contains_double() const
> +{
> + if (this->is_array()) {
> + return this->fields.array->contains_double();
> + } else if (this->is_record()) {
> + for (unsigned int i = 0; i < this->length; i++) {
> + if (this->fields.structure[i].type->contains_double())
> + return true;
> + }
> + return false;
> + } else {
> + return this->is_double();
> + }
> +}
> +
> +bool
> glsl_type::contains_opaque() const {
> switch (base_type) {
> case GLSL_TYPE_SAMPLER:
> @@ -249,6 +265,8 @@ const glsl_type *glsl_type::get_base_type() const
> return int_type;
> case GLSL_TYPE_FLOAT:
> return float_type;
> + case GLSL_TYPE_DOUBLE:
> + return double_type;
> case GLSL_TYPE_BOOL:
> return bool_type;
> default:
> @@ -273,6 +291,8 @@ const glsl_type *glsl_type::get_scalar_type() const
> return int_type;
> case GLSL_TYPE_FLOAT:
> return float_type;
> + case GLSL_TYPE_DOUBLE:
> + return double_type;
> case GLSL_TYPE_BOOL:
> return bool_type;
> default:
> @@ -351,6 +371,17 @@ glsl_type::vec(unsigned components)
> return ts[components - 1];
> }
>
> +const glsl_type *
> +glsl_type::dvec(unsigned components)
> +{
> + if (components == 0 || components > 4)
> + return error_type;
> +
> + static const glsl_type *const ts[] = {
> + double_type, dvec2_type, dvec3_type, dvec4_type
> + };
> + return ts[components - 1];
> +}
>
> const glsl_type *
> glsl_type::ivec(unsigned components)
> @@ -410,13 +441,15 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
> return ivec(rows);
> case GLSL_TYPE_FLOAT:
> return vec(rows);
> + case GLSL_TYPE_DOUBLE:
> + return dvec(rows);
> case GLSL_TYPE_BOOL:
> return bvec(rows);
> default:
> return error_type;
> }
> } else {
> - if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
> + if ((base_type != GLSL_TYPE_FLOAT && base_type != GLSL_TYPE_DOUBLE) || (rows == 1))
> return error_type;
>
> /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
> @@ -430,17 +463,32 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
> */
> #define IDX(c,r) (((c-1)*3) + (r-1))
>
> - switch (IDX(columns, rows)) {
> - case IDX(2,2): return mat2_type;
> - case IDX(2,3): return mat2x3_type;
> - case IDX(2,4): return mat2x4_type;
> - case IDX(3,2): return mat3x2_type;
> - case IDX(3,3): return mat3_type;
> - case IDX(3,4): return mat3x4_type;
> - case IDX(4,2): return mat4x2_type;
> - case IDX(4,3): return mat4x3_type;
> - case IDX(4,4): return mat4_type;
> - default: return error_type;
> + if (base_type == GLSL_TYPE_DOUBLE) {
> + switch (IDX(columns, rows)) {
> + case IDX(2,2): return dmat2_type;
> + case IDX(2,3): return dmat2x3_type;
> + case IDX(2,4): return dmat2x4_type;
> + case IDX(3,2): return dmat3x2_type;
> + case IDX(3,3): return dmat3_type;
> + case IDX(3,4): return dmat3x4_type;
> + case IDX(4,2): return dmat4x2_type;
> + case IDX(4,3): return dmat4x3_type;
> + case IDX(4,4): return dmat4_type;
> + default: return error_type;
> + }
> + } else {
> + switch (IDX(columns, rows)) {
> + case IDX(2,2): return mat2_type;
> + case IDX(2,3): return mat2x3_type;
> + case IDX(2,4): return mat2x4_type;
> + case IDX(3,2): return mat3x2_type;
> + case IDX(3,3): return mat3_type;
> + case IDX(3,4): return mat3x4_type;
> + case IDX(4,2): return mat4x2_type;
> + case IDX(4,3): return mat4x3_type;
> + case IDX(4,4): return mat4_type;
> + default: return error_type;
> + }
> }
> }
>
> @@ -646,6 +694,7 @@ glsl_type::component_slots() const
> case GLSL_TYPE_UINT:
> case GLSL_TYPE_INT:
> case GLSL_TYPE_FLOAT:
> + case GLSL_TYPE_DOUBLE:
> case GLSL_TYPE_BOOL:
> return this->components();
>
> @@ -1002,6 +1051,7 @@ glsl_type::count_attribute_slots() const
> case GLSL_TYPE_INT:
> case GLSL_TYPE_FLOAT:
> case GLSL_TYPE_BOOL:
> + case GLSL_TYPE_DOUBLE:
> return this->matrix_columns;
>
> case GLSL_TYPE_STRUCT:
> diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
> index e00a3e0..4b2b7b1 100644
> --- a/src/glsl/glsl_types.h
> +++ b/src/glsl/glsl_types.h
> @@ -196,6 +196,7 @@ struct glsl_type {
> * @{
> */
> static const glsl_type *vec(unsigned components);
> + static const glsl_type *dvec(unsigned components);
> static const glsl_type *ivec(unsigned components);
> static const glsl_type *uvec(unsigned components);
> static const glsl_type *bvec(unsigned components);
> @@ -372,7 +373,7 @@ struct glsl_type {
> bool is_matrix() const
> {
> /* GLSL only has float matrices. */
> - return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
> + return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
> }
>
> /**
> @@ -380,7 +381,7 @@ struct glsl_type {
> */
> bool is_numeric() const
> {
> - return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
> + return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_DOUBLE);
> }
>
> /**
> @@ -398,6 +399,12 @@ struct glsl_type {
> bool contains_integer() const;
>
> /**
> + * Query whether or not type is a double type, or for struct and array
> + * types, contains a double type.
> + */
> + bool contains_double() const;
> +
> + /**
> * Query whether or not a type is a float type
> */
> bool is_float() const
> @@ -406,6 +413,13 @@ struct glsl_type {
> }
>
> /**
> + * Query whether or not a type is a double type
> + */
> + bool is_double() const
> + {
> + return base_type == GLSL_TYPE_DOUBLE;
> + }
> + /**
> * Query whether or not a type is a non-array boolean type
> */
> bool is_boolean() const
> diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
> index 739a9f4..b6bc700 100644
> --- a/src/glsl/ir.cpp
> +++ b/src/glsl/ir.cpp
> @@ -262,6 +262,7 @@ ir_expression::ir_expression(int op, ir_rvalue *op0)
> case ir_unop_f2i:
> case ir_unop_b2i:
> case ir_unop_u2i:
> + case ir_unop_d2i:
> case ir_unop_bitcast_f2i:
> case ir_unop_bit_count:
> case ir_unop_find_msb:
> @@ -273,6 +274,7 @@ ir_expression::ir_expression(int op, ir_rvalue *op0)
> case ir_unop_b2f:
> case ir_unop_i2f:
> case ir_unop_u2f:
> + case ir_unop_d2f:
> case ir_unop_bitcast_i2f:
> case ir_unop_bitcast_u2f:
> this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
> @@ -285,8 +287,16 @@ ir_expression::ir_expression(int op, ir_rvalue *op0)
> op0->type->vector_elements, 1);
> break;
>
> + case ir_unop_f2d:
> + case ir_unop_i2d:
> + case ir_unop_u2d:
> + this->type = glsl_type::get_instance(GLSL_TYPE_DOUBLE,
> + op0->type->vector_elements, 1);
> + break;
> +
> case ir_unop_i2u:
> case ir_unop_f2u:
> + case ir_unop_d2u:
> case ir_unop_bitcast_f2u:
> this->type = glsl_type::get_instance(GLSL_TYPE_UINT,
> op0->type->vector_elements, 1);
> @@ -298,6 +308,10 @@ ir_expression::ir_expression(int op, ir_rvalue *op0)
> this->type = glsl_type::float_type;
> break;
>
> + case ir_unop_unpack_double_2x32:
> + this->type = glsl_type::uvec2_type;
> + break;
> +
> case ir_unop_any:
> this->type = glsl_type::bool_type;
> break;
> @@ -310,6 +324,10 @@ ir_expression::ir_expression(int op, ir_rvalue *op0)
> this->type = glsl_type::uint_type;
> break;
>
> + case ir_unop_pack_double_2x32:
> + this->type = glsl_type::double_type;
> + break;
> +
> case ir_unop_unpack_snorm_2x16:
> case ir_unop_unpack_unorm_2x16:
> case ir_unop_unpack_half_2x16:
> @@ -321,6 +339,14 @@ ir_expression::ir_expression(int op, ir_rvalue *op0)
> this->type = glsl_type::vec4_type;
> break;
>
> + case ir_unop_frexp_sig:
> + this->type = op0->type;
> + break;
> + case ir_unop_frexp_exp:
> + this->type = glsl_type::get_instance(GLSL_TYPE_INT,
> + op0->type->vector_elements, 1);
> + break;
> +
> default:
> assert(!"not reached: missing automatic type setup for ir_expression");
> this->type = op0->type;
> @@ -395,7 +421,7 @@ ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1)
> break;
>
> case ir_binop_dot:
> - this->type = glsl_type::float_type;
> + this->type = op0->type->get_base_type();
> break;
>
> case ir_binop_pack_half_2x16_split:
> @@ -504,6 +530,12 @@ static const char *const operator_strs[] = {
> "bitcast_u2f",
> "bitcast_f2u",
> "any",
> + "d2f",
> + "f2d",
> + "d2i",
> + "i2d",
> + "d2u",
> + "u2d",
> "trunc",
> "ceil",
> "floor",
> @@ -536,6 +568,10 @@ static const char *const operator_strs[] = {
> "find_msb",
> "find_lsb",
> "sat",
> + "packDouble2x32",
> + "unpackDouble2x32",
> + "frexp_sig",
> + "frexp_exp",
> "noise",
> "interpolate_at_centroid",
> "+",
> @@ -651,6 +687,19 @@ ir_constant::ir_constant(float f, unsigned vector_elements)
> }
> }
>
> +ir_constant::ir_constant(double d, unsigned vector_elements)
> + : ir_rvalue(ir_type_constant)
> +{
> + assert(vector_elements <= 4);
> + this->type = glsl_type::get_instance(GLSL_TYPE_DOUBLE, vector_elements, 1);
> + for (unsigned i = 0; i < vector_elements; i++) {
> + this->value.d[i] = d;
> + }
> + for (unsigned i = vector_elements; i < 16; i++) {
> + this->value.d[i] = 0;
> + }
> +}
> +
> ir_constant::ir_constant(unsigned int u, unsigned vector_elements)
> : ir_rvalue(ir_type_constant)
> {
> @@ -766,6 +815,10 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
> for (unsigned i = 0; i < type->components(); i++)
> this->value.f[i] = value->value.f[0];
> break;
> + case GLSL_TYPE_DOUBLE:
> + for (unsigned i = 0; i < type->components(); i++)
> + this->value.d[i] = value->value.d[0];
> + break;
> case GLSL_TYPE_BOOL:
> for (unsigned i = 0; i < type->components(); i++)
> this->value.b[i] = value->value.b[0];
> @@ -824,6 +877,9 @@ ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list)
> case GLSL_TYPE_BOOL:
> this->value.b[i] = value->get_bool_component(j);
> break;
> + case GLSL_TYPE_DOUBLE:
> + this->value.d[i] = value->get_double_component(j);
> + break;
> default:
> /* FINISHME: What to do? Exceptions are not the answer.
> */
> @@ -900,6 +956,24 @@ ir_constant::get_float_component(unsigned i) const
> return 0.0;
> }
>
> +double
> +ir_constant::get_double_component(unsigned i) const
> +{
> + switch (this->type->base_type) {
> + case GLSL_TYPE_UINT: return (double) this->value.u[i];
> + case GLSL_TYPE_INT: return (double) this->value.i[i];
> + case GLSL_TYPE_FLOAT: return (double) this->value.f[i];
> + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
> + case GLSL_TYPE_DOUBLE: return this->value.d[i];
> + default: assert(!"Should not get here."); break;
> + }
> +
> + /* Must return something to make the compiler happy. This is clearly an
> + * error case.
> + */
> + return 0.0;
> +}
> +
> int
> ir_constant::get_int_component(unsigned i) const
> {
> @@ -989,6 +1063,7 @@ ir_constant::copy_offset(ir_constant *src, int offset)
> case GLSL_TYPE_UINT:
> case GLSL_TYPE_INT:
> case GLSL_TYPE_FLOAT:
> + case GLSL_TYPE_DOUBLE:
> case GLSL_TYPE_BOOL: {
> unsigned int size = src->type->components();
> assert (size <= this->type->components() - offset);
> @@ -1006,6 +1081,9 @@ ir_constant::copy_offset(ir_constant *src, int offset)
> case GLSL_TYPE_BOOL:
> value.b[i+offset] = src->get_bool_component(i);
> break;
> + case GLSL_TYPE_DOUBLE:
> + value.d[i+offset] = src->get_double_component(i);
> + break;
> default: // Shut up the compiler
> break;
> }
> @@ -1062,6 +1140,9 @@ ir_constant::copy_masked_offset(ir_constant *src, int offset, unsigned int mask)
> case GLSL_TYPE_BOOL:
> value.b[i+offset] = src->get_bool_component(id++);
> break;
> + case GLSL_TYPE_DOUBLE:
> + value.d[i+offset] = src->get_double_component(id++);
> + break;
> default:
> assert(!"Should not get here.");
> return;
> @@ -1122,6 +1203,10 @@ ir_constant::has_value(const ir_constant *c) const
> if (this->value.b[i] != c->value.b[i])
> return false;
> break;
> + case GLSL_TYPE_DOUBLE:
> + if (this->value.d[i] != c->value.d[i])
> + return false;
> + break;
> default:
> assert(!"Should not get here.");
> return false;
> @@ -1159,6 +1244,10 @@ ir_constant::is_value(float f, int i) const
> if (this->value.b[c] != bool(i))
> return false;
> break;
> + case GLSL_TYPE_DOUBLE:
> + if (this->value.d[c] != double(i))
> + return false;
> + break;
> default:
> /* The only other base types are structures, arrays, and samplers.
> * Samplers cannot be constants, and the others should have been
> @@ -1208,6 +1297,12 @@ ir_constant::is_basis() const
> else if (this->value.f[c] != 0.0)
> return false;
> break;
> + case GLSL_TYPE_DOUBLE:
> + if (this->value.d[c] == 1.0)
> + ones++;
> + else if (this->value.d[c] != 0.0)
> + return false;
> + break;
> case GLSL_TYPE_INT:
> if (this->value.i[c] == 1)
> ones++;
> diff --git a/src/glsl/ir.h b/src/glsl/ir.h
> index 8003f88..bd806fc 100644
> --- a/src/glsl/ir.h
> +++ b/src/glsl/ir.h
> @@ -1181,6 +1181,13 @@ enum ir_expression_operation {
> ir_unop_bitcast_f2u, /**< Bit-identical float-to-uint "conversion" */
> ir_unop_any,
>
> + ir_unop_d2f, /**< Double-to-float conversion. */
> + ir_unop_f2d, /**< Float-to-double conversion. */
> + ir_unop_d2i, /**< Double-to-integer conversion. */
> + ir_unop_i2d, /**< Integer-to-double conversion. */
> + ir_unop_d2u, /**< Double-to-unsigned conversion. */
> + ir_unop_u2d, /**< Unsigned-to-double conversion. */
> +
> /**
> * \name Unary floating-point rounding operations.
> */
> @@ -1251,6 +1258,17 @@ enum ir_expression_operation {
> /*@}*/
>
> ir_unop_saturate,
> + /**
> + * \name Double packing, part of ARB_gpu_shader_fp64.
> + */
> + /*@{*/
> + ir_unop_pack_double_2x32,
> + ir_unop_unpack_double_2x32,
> + /*@}*/
> +
> + ir_unop_frexp_sig,
> + ir_unop_frexp_exp,
> +
> ir_unop_noise,
>
> /**
> @@ -2059,6 +2077,7 @@ union ir_constant_data {
> int i[16];
> float f[16];
> bool b[16];
> + double d[16];
> };
>
>
> @@ -2069,6 +2088,7 @@ public:
> ir_constant(unsigned int u, unsigned vector_elements=1);
> ir_constant(int i, unsigned vector_elements=1);
> ir_constant(float f, unsigned vector_elements=1);
> + ir_constant(double d, unsigned vector_elements=1);
>
> /**
> * Construct an ir_constant from a list of ir_constant values
> @@ -2115,6 +2135,7 @@ public:
> /*@{*/
> bool get_bool_component(unsigned i) const;
> float get_float_component(unsigned i) const;
> + double get_double_component(unsigned i) const;
> int get_int_component(unsigned i) const;
> unsigned get_uint_component(unsigned i) const;
> /*@}*/
> diff --git a/src/glsl/ir_builder.cpp b/src/glsl/ir_builder.cpp
> index a2f6f29..25789e9 100644
> --- a/src/glsl/ir_builder.cpp
> +++ b/src/glsl/ir_builder.cpp
> @@ -251,6 +251,11 @@ ir_expression *round_even(operand a)
> return expr(ir_unop_round_even, a);
> }
>
> +ir_expression *fract(operand a)
> +{
> + return expr(ir_unop_fract, a);
> +}
> +
> /* dot for vectors, mul for scalars */
> ir_expression *dot(operand a, operand b)
> {
> @@ -515,6 +520,12 @@ interpolate_at_sample(operand a, operand b)
> }
>
> ir_expression *
> +f2d(operand a)
> +{
> + return expr(ir_unop_f2d, a);
> +}
> +
> +ir_expression *
> fma(operand a, operand b, operand c)
> {
> return expr(ir_triop_fma, a, b, c);
> diff --git a/src/glsl/ir_builder.h b/src/glsl/ir_builder.h
> index 573596c..7881288 100644
> --- a/src/glsl/ir_builder.h
> +++ b/src/glsl/ir_builder.h
> @@ -138,6 +138,7 @@ ir_expression *div(operand a, operand b);
> ir_expression *carry(operand a, operand b);
> ir_expression *borrow(operand a, operand b);
> ir_expression *round_even(operand a);
> +ir_expression *fract(operand a);
> ir_expression *dot(operand a, operand b);
> ir_expression *clamp(operand a, operand b, operand c);
> ir_expression *saturate(operand a);
> @@ -183,6 +184,8 @@ ir_expression *i2b(operand a);
> ir_expression *f2b(operand a);
> ir_expression *b2f(operand a);
>
> +ir_expression *f2d(operand a);
> +
> ir_expression *min2(operand a, operand b);
> ir_expression *max2(operand a, operand b);
>
> diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp
> index 4b444d4..1a583a0 100644
> --- a/src/glsl/ir_clone.cpp
> +++ b/src/glsl/ir_clone.cpp
> @@ -334,6 +334,7 @@ ir_constant::clone(void *mem_ctx, struct hash_table *ht) const
> case GLSL_TYPE_UINT:
> case GLSL_TYPE_INT:
> case GLSL_TYPE_FLOAT:
> + case GLSL_TYPE_DOUBLE:
> case GLSL_TYPE_BOOL:
> return new(mem_ctx) ir_constant(this->type, &this->value);
>
> diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
> index 1e8b3a3..bd6f819 100644
> --- a/src/glsl/ir_constant_expression.cpp
> +++ b/src/glsl/ir_constant_expression.cpp
> @@ -60,7 +60,7 @@ static double copysign(double x, double y)
> #endif
>
> static float
> -dot(ir_constant *op0, ir_constant *op1)
> +dot_f(ir_constant *op0, ir_constant *op1)
> {
> assert(op0->type->is_float() && op1->type->is_float());
>
> @@ -71,6 +71,18 @@ dot(ir_constant *op0, ir_constant *op1)
> return result;
> }
>
> +static double
> +dot_d(ir_constant *op0, ir_constant *op1)
> +{
> + assert(op0->type->is_double() && op1->type->is_double());
> +
> + double result = 0;
> + for (unsigned c = 0; c < op0->type->components(); c++)
> + result += op0->value.d[c] * op1->value.d[c];
> +
> + return result;
> +}
> +
> /* This method is the only one supported by gcc. Unions in particular
> * are iffy, and read-through-converted-pointer is killed by strict
> * aliasing. OTOH, the compiler sees through the memcpy, so the
> @@ -667,32 +679,75 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> data.b[0] = true;
> }
> break;
> -
> - case ir_unop_trunc:
> + case ir_unop_d2f:
> + assert(op[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + for (unsigned c = 0; c < op[0]->type->components(); c++) {
> + data.f[c] = op[0]->value.d[c];
> + }
> + break;
> + case ir_unop_f2d:
> assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> for (unsigned c = 0; c < op[0]->type->components(); c++) {
> - data.f[c] = truncf(op[0]->value.f[c]);
> + data.d[c] = op[0]->value.f[c];
> + }
> + break;
> + case ir_unop_d2i:
> + assert(op[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + for (unsigned c = 0; c < op[0]->type->components(); c++) {
> + data.i[c] = op[0]->value.d[c];
> + }
> + break;
> + case ir_unop_i2d:
> + assert(op[0]->type->base_type == GLSL_TYPE_INT);
> + for (unsigned c = 0; c < op[0]->type->components(); c++) {
> + data.d[c] = op[0]->value.i[c];
> + }
> + break;
> + case ir_unop_d2u:
> + assert(op[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + for (unsigned c = 0; c < op[0]->type->components(); c++) {
> + data.u[c] = op[0]->value.d[c];
> + }
> + break;
> + case ir_unop_u2d:
> + assert(op[0]->type->base_type == GLSL_TYPE_UINT);
> + for (unsigned c = 0; c < op[0]->type->components(); c++) {
> + data.d[c] = op[0]->value.u[c];
> + }
> + break;
> + case ir_unop_trunc:
> + for (unsigned c = 0; c < op[0]->type->components(); c++) {
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[c] = trunc(op[0]->value.d[c]);
> + else
> + data.f[c] = truncf(op[0]->value.f[c]);
> }
> break;
>
> case ir_unop_round_even:
> - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> for (unsigned c = 0; c < op[0]->type->components(); c++) {
> - data.f[c] = _mesa_round_to_even(op[0]->value.f[c]);
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[c] = _mesa_round_to_even(op[0]->value.d[c]);
> + else
> + data.f[c] = _mesa_round_to_even(op[0]->value.f[c]);
> }
> break;
>
> case ir_unop_ceil:
> - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> for (unsigned c = 0; c < op[0]->type->components(); c++) {
> - data.f[c] = ceilf(op[0]->value.f[c]);
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[c] = ceil(op[0]->value.d[c]);
> + else
> + data.f[c] = ceilf(op[0]->value.f[c]);
> }
> break;
>
> case ir_unop_floor:
> - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> for (unsigned c = 0; c < op[0]->type->components(); c++) {
> - data.f[c] = floorf(op[0]->value.f[c]);
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[c] = floor(op[0]->value.d[c]);
> + else
> + data.f[c] = floorf(op[0]->value.f[c]);
> }
> break;
>
> @@ -708,6 +763,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = op[0]->value.f[c] - floor(op[0]->value.f[c]);
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = op[0]->value.d[c] - floor(op[0]->value.d[c]);
> + break;
> default:
> assert(0);
> }
> @@ -742,6 +800,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = -op[0]->value.f[c];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = -op[0]->value.d[c];
> + break;
> default:
> assert(0);
> }
> @@ -762,6 +823,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = fabs(op[0]->value.f[c]);
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = fabs(op[0]->value.d[c]);
> + break;
> default:
> assert(0);
> }
> @@ -780,6 +844,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = float((op[0]->value.f[c] > 0)-(op[0]->value.f[c] < 0));
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = double((op[0]->value.d[c] > 0)-(op[0]->value.d[c] < 0));
> + break;
> default:
> assert(0);
> }
> @@ -787,7 +854,6 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> break;
>
> case ir_unop_rcp:
> - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> for (unsigned c = 0; c < op[0]->type->components(); c++) {
> switch (this->type->base_type) {
> case GLSL_TYPE_UINT:
> @@ -802,6 +868,10 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> if (op[0]->value.f[c] != 0.0)
> data.f[c] = 1.0F / op[0]->value.f[c];
> break;
> + case GLSL_TYPE_DOUBLE:
> + if (op[0]->value.d[c] != 0.0)
> + data.d[c] = 1.0 / op[0]->value.d[c];
> + break;
> default:
> assert(0);
> }
> @@ -809,16 +879,20 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> break;
>
> case ir_unop_rsq:
> - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> for (unsigned c = 0; c < op[0]->type->components(); c++) {
> - data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]);
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[c] = 1.0 / sqrt(op[0]->value.d[c]);
> + else
> + data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]);
> }
> break;
>
> case ir_unop_sqrt:
> - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> for (unsigned c = 0; c < op[0]->type->components(); c++) {
> - data.f[c] = sqrtf(op[0]->value.f[c]);
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[c] = sqrt(op[0]->value.d[c]);
> + else
> + data.f[c] = sqrtf(op[0]->value.f[c]);
> }
> break;
>
> @@ -934,7 +1008,10 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> break;
>
> case ir_binop_dot:
> - data.f[0] = dot(op[0], op[1]);
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[0] = dot_d(op[0], op[1]);
> + else
> + data.f[0] = dot_f(op[0], op[1]);
> break;
>
> case ir_binop_min:
> @@ -953,6 +1030,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = MIN2(op[0]->value.f[c0], op[1]->value.f[c1]);
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = MIN2(op[0]->value.d[c0], op[1]->value.d[c1]);
> + break;
> default:
> assert(0);
> }
> @@ -975,6 +1055,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = MAX2(op[0]->value.f[c0], op[1]->value.f[c1]);
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = MAX2(op[0]->value.d[c0], op[1]->value.d[c1]);
> + break;
> default:
> assert(0);
> }
> @@ -997,6 +1080,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = op[0]->value.d[c0] + op[1]->value.d[c1];
> + break;
> default:
> assert(0);
> }
> @@ -1019,6 +1105,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = op[0]->value.d[c0] - op[1]->value.d[c1];
> + break;
> default:
> assert(0);
> }
> @@ -1043,6 +1132,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = op[0]->value.f[c0] * op[1]->value.f[c1];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = op[0]->value.d[c0] * op[1]->value.d[c1];
> + break;
> default:
> assert(0);
> }
> @@ -1066,7 +1158,10 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> for (unsigned j = 0; j < p; j++) {
> for (unsigned i = 0; i < n; i++) {
> for (unsigned k = 0; k < m; k++) {
> - data.f[i+n*j] += op[0]->value.f[i+n*k]*op[1]->value.f[k+m*j];
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[i+n*j] += op[0]->value.d[i+n*k]*op[1]->value.d[k+m*j];
> + else
> + data.f[i+n*j] += op[0]->value.f[i+n*k]*op[1]->value.f[k+m*j];
> }
> }
> }
> @@ -1098,6 +1193,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = op[0]->value.d[c0] / op[1]->value.d[c1];
> + break;
> default:
> assert(0);
> }
> @@ -1133,6 +1231,13 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1]
> * floorf(op[0]->value.f[c0] / op[1]->value.f[c1]);
> break;
> + case GLSL_TYPE_DOUBLE:
> + /* We don't use fmod because it rounds toward zero; GLSL specifies
> + * the use of floor.
> + */
> + data.d[c] = op[0]->value.d[c0] - op[1]->value.d[c1]
> + * floor(op[0]->value.d[c0] / op[1]->value.d[c1]);
> + break;
> default:
> assert(0);
> }
> @@ -1169,6 +1274,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.b[c] = op[0]->value.f[c] < op[1]->value.f[c];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.b[c] = op[0]->value.d[c] < op[1]->value.d[c];
> + break;
> default:
> assert(0);
> }
> @@ -1187,6 +1295,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.b[c] = op[0]->value.f[c] > op[1]->value.f[c];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.b[c] = op[0]->value.d[c] > op[1]->value.d[c];
> + break;
> default:
> assert(0);
> }
> @@ -1205,6 +1316,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.b[c] = op[0]->value.d[c] <= op[1]->value.d[c];
> + break;
> default:
> assert(0);
> }
> @@ -1223,6 +1337,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.b[c] = op[0]->value.d[c] >= op[1]->value.d[c];
> + break;
> default:
> assert(0);
> }
> @@ -1244,6 +1361,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_BOOL:
> data.b[c] = op[0]->value.b[c] == op[1]->value.b[c];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.b[c] = op[0]->value.d[c] == op[1]->value.d[c];
> + break;
> default:
> assert(0);
> }
> @@ -1265,6 +1385,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_BOOL:
> data.b[c] = op[0]->value.b[c] != op[1]->value.b[c];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.b[c] = op[0]->value.d[c] != op[1]->value.d[c];
> + break;
> default:
> assert(0);
> }
> @@ -1475,6 +1598,18 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> }
> break;
>
> + case ir_unop_pack_double_2x32: {
> + uint64_t temp;
> + temp = (uint64_t)op[0]->value.u[0] | ((uint64_t)op[0]->value.u[1] << 32);
> + data.d[0] = *(double *)&temp;
> +
> + break;
> + }
> + case ir_unop_unpack_double_2x32:
> + data.u[0] = *(uint32_t *)&op[0]->value.d[0];
> + data.u[1] = *((uint32_t *)&op[0]->value.d[0] + 1);
> + break;
> +
> case ir_triop_bitfield_extract: {
> int offset = op[1]->value.i[0];
> int bits = op[2]->value.i[0];
> @@ -1523,40 +1658,60 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
>
> case ir_binop_ldexp:
> for (unsigned c = 0; c < components; c++) {
> - data.f[c] = ldexp(op[0]->value.f[c], op[1]->value.i[c]);
> - /* Flush subnormal values to zero. */
> - if (!isnormal(data.f[c]))
> - data.f[c] = copysign(0.0f, op[0]->value.f[c]);
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE) {
> + data.d[c] = ldexp(op[0]->value.d[c], op[1]->value.i[c]);
> + /* Flush subnormal values to zero. */
> + if (!isnormal(data.d[c]))
> + data.d[c] = copysign(0.0, op[0]->value.d[c]);
> +
> + } else {
> + data.f[c] = ldexp(op[0]->value.f[c], op[1]->value.i[c]);
> + /* Flush subnormal values to zero. */
> + if (!isnormal(data.f[c]))
> + data.f[c] = copysign(0.0f, op[0]->value.f[c]);
> + }
> }
> break;
>
> case ir_triop_fma:
> - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> - assert(op[1]->type->base_type == GLSL_TYPE_FLOAT);
> - assert(op[2]->type->base_type == GLSL_TYPE_FLOAT);
> + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT || op[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + assert(op[1]->type->base_type == GLSL_TYPE_FLOAT || op[1]->type->base_type == GLSL_TYPE_DOUBLE);
> + assert(op[2]->type->base_type == GLSL_TYPE_FLOAT || op[2]->type->base_type == GLSL_TYPE_DOUBLE);
>
> for (unsigned c = 0; c < components; c++) {
> - data.f[c] = op[0]->value.f[c] * op[1]->value.f[c]
> - + op[2]->value.f[c];
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[c] = op[0]->value.d[c] * op[1]->value.d[c]
> + + op[2]->value.d[c];
> + else
> + data.f[c] = op[0]->value.f[c] * op[1]->value.f[c]
> + + op[2]->value.f[c];
> }
> break;
>
> case ir_triop_lrp: {
> - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> - assert(op[1]->type->base_type == GLSL_TYPE_FLOAT);
> - assert(op[2]->type->base_type == GLSL_TYPE_FLOAT);
> + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT || op[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + assert(op[1]->type->base_type == GLSL_TYPE_FLOAT || op[1]->type->base_type == GLSL_TYPE_DOUBLE);
> + assert(op[2]->type->base_type == GLSL_TYPE_FLOAT || op[2]->type->base_type == GLSL_TYPE_DOUBLE);
>
> unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1;
> for (unsigned c = 0, c2 = 0; c < components; c2 += c2_inc, c++) {
> - data.f[c] = op[0]->value.f[c] * (1.0f - op[2]->value.f[c2]) +
> - (op[1]->value.f[c] * op[2]->value.f[c2]);
> + if (op[0]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[c] = op[0]->value.d[c] * (1.0 - op[2]->value.d[c2]) +
> + (op[1]->value.d[c] * op[2]->value.d[c2]);
> + else
> + data.f[c] = op[0]->value.f[c] * (1.0f - op[2]->value.f[c2]) +
> + (op[1]->value.f[c] * op[2]->value.f[c2]);
> }
> break;
> }
>
> case ir_triop_csel:
> for (unsigned c = 0; c < components; c++) {
> - data.u[c] = op[0]->value.b[c] ? op[1]->value.u[c]
> + if (op[1]->type->base_type == GLSL_TYPE_DOUBLE)
> + data.d[c] = op[0]->value.b[c] ? op[1]->value.d[c]
> + : op[2]->value.d[c];
> + else
> + data.u[c] = op[0]->value.b[c] ? op[1]->value.u[c]
> : op[2]->value.u[c];
> }
> break;
> @@ -1579,6 +1734,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_BOOL:
> data.b[idx] = op[1]->value.b[0];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[idx] = op[1]->value.d[0];
> + break;
> default:
> assert(!"Should not get here.");
> break;
> @@ -1625,6 +1783,9 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_FLOAT:
> data.f[c] = op[c]->value.f[0];
> break;
> + case GLSL_TYPE_DOUBLE:
> + data.d[c] = op[c]->value.d[0];
> + break;
> default:
> assert(0);
> }
> @@ -1666,6 +1827,7 @@ ir_swizzle::constant_expression_value(struct hash_table *variable_context)
> case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break;
> case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break;
> case GLSL_TYPE_BOOL: data.b[i] = v->value.b[swiz_idx[i]]; break;
> + case GLSL_TYPE_DOUBLE:data.d[i] = v->value.d[swiz_idx[i]]; break;
> default: assert(!"Should not get here."); break;
> }
> }
> @@ -1740,6 +1902,12 @@ ir_dereference_array::constant_expression_value(struct hash_table *variable_cont
>
> break;
>
> + case GLSL_TYPE_DOUBLE:
> + for (unsigned i = 0; i < column_type->vector_elements; i++)
> + data.d[i] = array->value.d[mat_idx + i];
> +
> + break;
> +
> default:
> assert(!"Should not get here.");
> break;
> diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp
> index bd39805..3600827 100644
> --- a/src/glsl/ir_print_visitor.cpp
> +++ b/src/glsl/ir_print_visitor.cpp
> @@ -436,6 +436,17 @@ void ir_print_visitor::visit(ir_constant *ir)
> fprintf(f, "%f", ir->value.f[i]);
> break;
> case GLSL_TYPE_BOOL: fprintf(f, "%d", ir->value.b[i]); break;
> + case GLSL_TYPE_DOUBLE:
> + if (ir->value.d[i] == 0.0)
> + /* 0.0 == -0.0, so print with %f to get the proper sign. */
> + fprintf(f, "%.1f", ir->value.d[i]);
> + else if (fabs(ir->value.d[i]) < 0.000001)
> + fprintf(f, "%a", ir->value.f[i]);
> + else if (fabs(ir->value.d[i]) > 1000000.0)
> + fprintf(f, "%e", ir->value.d[i]);
> + else
> + fprintf(f, "%f", ir->value.d[i]);
> + break;
> default: assert(0);
> }
> }
> diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp
> index 97ead75..4aa402e 100644
> --- a/src/glsl/ir_set_program_inouts.cpp
> +++ b/src/glsl/ir_set_program_inouts.cpp
> @@ -81,6 +81,17 @@ is_shader_inout(ir_variable *var)
> var->data.mode == ir_var_system_value;
> }
>
> +static inline bool
> +is_dvec34_inout(ir_variable *var)
> +{
> + if (var->type == glsl_type::dvec4_type || var->type == glsl_type::dvec3_type)
> + return true;
> +
> + if (var->type->is_array() && (var->type->element_type() == glsl_type::dvec4_type || var->type->element_type() == glsl_type::dvec3_type))
> + return true;
> + return false;
> +}
> +
> static void
> mark(struct gl_program *prog, ir_variable *var, int offset, int len,
> bool is_fragment_shader)
> @@ -94,19 +105,26 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
> */
>
> for (int i = 0; i < len; i++) {
> + int idx = var->data.location + var->data.index + offset + i;
> GLbitfield64 bitfield =
> - BITFIELD64_BIT(var->data.location + var->data.index + offset + i);
> + BITFIELD64_BIT(idx);
> +
> + if (is_dvec34_inout(var))
> + bitfield |= bitfield << 1;
> if (var->data.mode == ir_var_shader_in) {
> prog->InputsRead |= bitfield;
> if (is_fragment_shader) {
> gl_fragment_program *fprog = (gl_fragment_program *) prog;
> - fprog->InterpQualifier[var->data.location +
> - var->data.index + offset + i] =
> + fprog->InterpQualifier[idx] =
> (glsl_interp_qualifier) var->data.interpolation;
> if (var->data.centroid)
> fprog->IsCentroid |= bitfield;
> if (var->data.sample)
> fprog->IsSample |= bitfield;
> +
> + if (is_dvec34_inout(var))
> + fprog->InterpQualifier[idx + 1] =
> + (glsl_interp_qualifier) var->data.interpolation;
> }
> } else if (var->data.mode == ir_var_system_value) {
> prog->SystemValuesRead |= bitfield;
> diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
> index 97a581d..79c12ee 100644
> --- a/src/glsl/ir_validate.cpp
> +++ b/src/glsl/ir_validate.cpp
> @@ -313,6 +313,9 @@ ir_validate::visit_leave(ir_expression *ir)
> case ir_unop_ceil:
> case ir_unop_floor:
> case ir_unop_fract:
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT || ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + assert(ir->operands[0]->type == ir->type);
> + break;
> case ir_unop_sin:
> case ir_unop_cos:
> case ir_unop_sin_reduced:
> @@ -340,6 +343,11 @@ ir_validate::visit_leave(ir_expression *ir)
> assert(ir->operands[0]->type == glsl_type::vec4_type);
> break;
>
> + case ir_unop_pack_double_2x32:
> + assert(ir->type == glsl_type::double_type);
> + assert(ir->operands[0]->type == glsl_type::uvec2_type);
> + break;
> +
> case ir_unop_unpack_snorm_2x16:
> case ir_unop_unpack_unorm_2x16:
> case ir_unop_unpack_half_2x16:
> @@ -359,6 +367,11 @@ ir_validate::visit_leave(ir_expression *ir)
> assert(ir->operands[0]->type == glsl_type::uint_type);
> break;
>
> + case ir_unop_unpack_double_2x32:
> + assert(ir->type == glsl_type::uvec2_type);
> + assert(ir->operands[0]->type == glsl_type::double_type);
> + break;
> +
> case ir_unop_bitfield_reverse:
> assert(ir->operands[0]->type == ir->type);
> assert(ir->type->is_integer());
> @@ -381,6 +394,41 @@ ir_validate::visit_leave(ir_expression *ir)
> assert(ir->operands[0]->type->is_float());
> break;
>
> + case ir_unop_d2f:
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + assert(ir->type->base_type == GLSL_TYPE_FLOAT);
> + break;
> + case ir_unop_f2d:
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
> + assert(ir->type->base_type == GLSL_TYPE_DOUBLE);
> + break;
> + case ir_unop_d2i:
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + assert(ir->type->base_type == GLSL_TYPE_INT);
> + break;
> + case ir_unop_i2d:
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
> + assert(ir->type->base_type == GLSL_TYPE_DOUBLE);
> + break;
> + case ir_unop_d2u:
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + assert(ir->type->base_type == GLSL_TYPE_UINT);
> + break;
> + case ir_unop_u2d:
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT);
> + assert(ir->type->base_type == GLSL_TYPE_DOUBLE);
> + break;
> +
> + case ir_unop_frexp_sig:
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT ||
> + ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + assert(ir->type->base_type == GLSL_TYPE_DOUBLE);
> + break;
> + case ir_unop_frexp_exp:
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT ||
> + ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE);
> + assert(ir->type->base_type == GLSL_TYPE_INT);
> + break;
> case ir_binop_add:
> case ir_binop_sub:
> case ir_binop_mul:
> @@ -481,8 +529,8 @@ ir_validate::visit_leave(ir_expression *ir)
> break;
>
> case ir_binop_dot:
> - assert(ir->type == glsl_type::float_type);
> - assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
> + assert(ir->type == glsl_type::float_type || ir->type == glsl_type::double_type);
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT || ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE);
> assert(ir->operands[0]->type->is_vector());
> assert(ir->operands[0]->type == ir->operands[1]->type);
> break;
> @@ -507,7 +555,8 @@ ir_validate::visit_leave(ir_expression *ir)
>
> case ir_binop_ldexp:
> assert(ir->operands[0]->type == ir->type);
> - assert(ir->operands[0]->type->is_float());
> + assert(ir->operands[0]->type->is_float() ||
> + ir->operands[0]->type->is_double());
> assert(ir->operands[1]->type->base_type == GLSL_TYPE_INT);
> assert(ir->operands[0]->type->components() ==
> ir->operands[1]->type->components());
> @@ -533,16 +582,16 @@ ir_validate::visit_leave(ir_expression *ir)
> break;
>
> case ir_triop_fma:
> - assert(ir->type->base_type == GLSL_TYPE_FLOAT);
> + assert(ir->type->base_type == GLSL_TYPE_FLOAT || ir->type->base_type == GLSL_TYPE_DOUBLE);
> assert(ir->type == ir->operands[0]->type);
> assert(ir->type == ir->operands[1]->type);
> assert(ir->type == ir->operands[2]->type);
> break;
>
> case ir_triop_lrp:
> - assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
> + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT || ir->operands[0]->type->base_type == GLSL_TYPE_DOUBLE);
> assert(ir->operands[0]->type == ir->operands[1]->type);
> - assert(ir->operands[2]->type == ir->operands[0]->type || ir->operands[2]->type == glsl_type::float_type);
> + assert(ir->operands[2]->type == ir->operands[0]->type || ir->operands[2]->type == glsl_type::float_type || ir->operands[2]->type == glsl_type::double_type);
> break;
>
> case ir_triop_csel:
> diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
> index f6a60bc..53600fe 100644
> --- a/src/glsl/link_uniform_initializers.cpp
> +++ b/src/glsl/link_uniform_initializers.cpp
> @@ -75,6 +75,10 @@ copy_constant_to_storage(union gl_constant_value *storage,
> case GLSL_TYPE_FLOAT:
> storage[i].f = val->value.f[i];
> break;
> + case GLSL_TYPE_DOUBLE:
> + storage[i * 2].u = *(uint32_t *)&val->value.d[i];
> + storage[i * 2 + 1].u = *(((uint32_t *)&val->value.d[i]) + 1);
> + break;
> case GLSL_TYPE_BOOL:
> storage[i].b = val->value.b[i] ? boolean_true : 0;
> break;
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index 258d279..8934dc1 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -51,6 +51,8 @@ values_for_type(const glsl_type *type)
> return 1;
> } else if (type->is_array() && type->fields.array->is_sampler()) {
> return type->array_size();
> + } else if (type->is_double()) {
> + return 2 * type->component_slots();
> } else {
> return type->component_slots();
> }
> diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
> index 54ceae1..c5e6af4 100644
> --- a/src/glsl/link_varyings.cpp
> +++ b/src/glsl/link_varyings.cpp
> @@ -861,8 +861,9 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
> : var->type->matrix_columns;
> this->matches[this->num_matches].num_components = 4 * slots;
> } else {
> + unsigned slot_mul = var->type->is_double() ? 2 : 1;
> this->matches[this->num_matches].num_components
> - = var->type->component_slots();
> + = var->type->component_slots() * slot_mul;
> }
> this->matches[this->num_matches].producer_var = producer_var;
> this->matches[this->num_matches].consumer_var = consumer_var;
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index 3028412..f0737d6 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -1357,6 +1357,7 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
> case ir_unop_pack_unorm_2x16:
> case ir_unop_pack_unorm_4x8:
> case ir_unop_pack_half_2x16:
> + case ir_unop_pack_double_2x32:
> case ir_unop_unpack_snorm_2x16:
> case ir_unop_unpack_snorm_4x8:
> case ir_unop_unpack_unorm_2x16:
> @@ -1364,11 +1365,20 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
> case ir_unop_unpack_half_2x16:
> case ir_unop_unpack_half_2x16_split_x:
> case ir_unop_unpack_half_2x16_split_y:
> + case ir_unop_unpack_double_2x32:
> case ir_binop_pack_half_2x16_split:
> case ir_unop_bitfield_reverse:
> case ir_unop_bit_count:
> case ir_unop_find_msb:
> case ir_unop_find_lsb:
> + case ir_unop_d2f:
> + case ir_unop_f2d:
> + case ir_unop_d2i:
> + case ir_unop_i2d:
> + case ir_unop_d2u:
> + case ir_unop_u2d:
> + case ir_unop_frexp_sig:
> + case ir_unop_frexp_exp:
> assert(!"not supported");
> break;
> case ir_binop_min:
> --
> 2.1.0
>
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