[Mesa-dev] [PATCH] Generate a warning when not writing gl_Position with GLES.

Kalyan Kondapally kondapallykalyancontribute at gmail.com
Wed Sep 10 20:20:23 PDT 2014


With GLES we don't give any kind of warning in case we don't
write to gl_position. This patch makes changes so that we
generate a warning in case of GLES (VER < 300) and an error
in case of GL.

Signed-off-by: Kalyan Kondapally <kalyan.kondapally at intel.com>
---
 src/glsl/linker.cpp |   11 +++++++++--
 1 file changed, 9 insertions(+), 2 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index e9cf550..f4a35e2 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -562,11 +562,18 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
     * All GLSL ES Versions are similar to GLSL 1.40--failing to write to
     * gl_Position is not an error.
     */
-   if (!prog->IsES && prog->Version < 140) {
+   if (prog->Version < (prog->IsES ? 300 : 140)) {
       find_assignment_visitor find("gl_Position");
       find.run(shader->ir);
       if (!find.variable_found()) {
-	 linker_error(prog, "vertex shader does not write to `gl_Position'\n");
+        if (prog->IsES) {
+          linker_warning(prog,
+                         "vertex shader does not write to `gl_Position'."
+                         "It's value is undefined. \n");
+        } else {
+          linker_error(prog,
+                       "vertex shader does not write to `gl_Position'. \n");
+        }
 	 return;
       }
    }
-- 
1.7.9.5



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