[Mesa-dev] [PATCH] mesa: check that uniform exists in glUniform* functions

Ian Romanick idr at freedesktop.org
Fri Sep 12 07:58:01 PDT 2014


On 09/12/2014 12:36 AM, Tapani Pälli wrote:
> Remap table for uniforms may contain empty entries when using explicit
> uniform locations. If no active/inactive variable exists with given
> location, remap table contains NULL.
> 
> v2: move remap table bounds check before existence check (Ian Romanick)
> 
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Tested-by: Erik Faye-Lund <kusmabite at gmail.com> (v1)
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83574

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> ---
>  src/mesa/main/uniform_query.cpp | 16 ++++++++--------
>  1 file changed, 8 insertions(+), 8 deletions(-)
> 
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 4cd2bca..1592c9b 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -226,6 +226,13 @@ validate_uniform_parameters(struct gl_context *ctx,
>        return NULL;
>     }
>  
> +   /* Check that the given location is in bounds of uniform remap table. */
> +   if (location >= (GLint) shProg->NumUniformRemapTable) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
> +                  caller, location);
> +      return NULL;
> +   }
> +
>     /* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says:
>      *
>      *     "If any of the following conditions occur, an INVALID_OPERATION
> @@ -239,19 +246,12 @@ validate_uniform_parameters(struct gl_context *ctx,
>      *         - if count is greater than one, and the uniform declared in the
>      *           shader is not an array variable,
>      */
> -   if (location < -1) {
> +   if (location < -1 || !shProg->UniformRemapTable[location]) {
>        _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
>                    caller, location);
>        return NULL;
>     }
>  
> -   /* Check that the given location is in bounds of uniform remap table. */
> -   if (location >= (GLint) shProg->NumUniformRemapTable) {
> -      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
> -		  caller, location);
> -      return NULL;
> -   }
> -
>     /* If the driver storage pointer in remap table is -1, we ignore silently.
>      *
>      * GL_ARB_explicit_uniform_location spec says:
> 



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