[Mesa-dev] [PATCH] mesa: check that uniform exists in glUniform* functions
Ian Romanick
idr at freedesktop.org
Fri Sep 12 07:58:01 PDT 2014
On 09/12/2014 12:36 AM, Tapani Pälli wrote:
> Remap table for uniforms may contain empty entries when using explicit
> uniform locations. If no active/inactive variable exists with given
> location, remap table contains NULL.
>
> v2: move remap table bounds check before existence check (Ian Romanick)
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Tested-by: Erik Faye-Lund <kusmabite at gmail.com> (v1)
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83574
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/uniform_query.cpp | 16 ++++++++--------
> 1 file changed, 8 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 4cd2bca..1592c9b 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -226,6 +226,13 @@ validate_uniform_parameters(struct gl_context *ctx,
> return NULL;
> }
>
> + /* Check that the given location is in bounds of uniform remap table. */
> + if (location >= (GLint) shProg->NumUniformRemapTable) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
> + caller, location);
> + return NULL;
> + }
> +
> /* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says:
> *
> * "If any of the following conditions occur, an INVALID_OPERATION
> @@ -239,19 +246,12 @@ validate_uniform_parameters(struct gl_context *ctx,
> * - if count is greater than one, and the uniform declared in the
> * shader is not an array variable,
> */
> - if (location < -1) {
> + if (location < -1 || !shProg->UniformRemapTable[location]) {
> _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
> caller, location);
> return NULL;
> }
>
> - /* Check that the given location is in bounds of uniform remap table. */
> - if (location >= (GLint) shProg->NumUniformRemapTable) {
> - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
> - caller, location);
> - return NULL;
> - }
> -
> /* If the driver storage pointer in remap table is -1, we ignore silently.
> *
> * GL_ARB_explicit_uniform_location spec says:
>
More information about the mesa-dev
mailing list