[Mesa-dev] [PATCH v2] glsl: do not emit error for non written varyings on OpenGL ES
Tapani Pälli
tapani.palli at intel.com
Tue Sep 16 10:18:41 PDT 2014
Patch fixes following test case from 'shaders-with-varyings' WebGL
conformance suite: "vertex shader with unused varying and fragment
shader with used varying must succeed"
v2: emit still a warning if the condition happens (Ian)
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/glsl/link_varyings.cpp | 18 ++++++++++++++++--
1 file changed, 16 insertions(+), 2 deletions(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 54ceae1..56e68b7 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1451,7 +1451,22 @@ assign_varying_locations(struct gl_context *ctx,
if (var && var->data.mode == ir_var_shader_in &&
var->data.is_unmatched_generic_inout) {
- if (prog->Version <= 120) {
+ if (prog->IsES) {
+ /*
+ * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
+ *
+ * If the vertex shader declares but doesn't write to a
+ * varying and the fragment shader declares and reads it,
+ * is this an error?
+ *
+ * RESOLUTION: No.
+ */
+ linker_warning(prog, "%s shader varying %s not written "
+ "by %s shader\n.",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ var->name,
+ _mesa_shader_stage_to_string(producer->Stage));
+ } else if (prog->Version <= 120) {
/* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
*
* Only those varying variables used (i.e. read) in
@@ -1464,7 +1479,6 @@ assign_varying_locations(struct gl_context *ctx,
* write the variable for the FS to read it. See
* "glsl1-varying read but not written" in piglit.
*/
-
linker_error(prog, "%s shader varying %s not written "
"by %s shader\n.",
_mesa_shader_stage_to_string(consumer->Stage),
--
1.9.3
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