[Mesa-dev] [RFC PATCH 09/56] mesa: Allow tess stages in glUseProgramStages
Chris Forbes
chrisf at ijw.co.nz
Sat Sep 20 18:40:49 PDT 2014
---
src/mesa/main/pipelineobj.c | 17 +++++++++++++----
1 file changed, 13 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 61a5785..c902107 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -243,14 +243,13 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
*
* "If stages is not the special value ALL_SHADER_BITS, and has a bit
* set that is not recognized, the error INVALID_VALUE is generated."
- *
- * NOT YET SUPPORTED:
- * GL_TESS_CONTROL_SHADER_BIT
- * GL_TESS_EVALUATION_SHADER_BIT
*/
any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
if (_mesa_has_geometry_shaders(ctx))
any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
+ if (ctx->Extensions.ARB_tessellation_shader)
+ any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
+ GL_TESS_EVALUATION_SHADER_BIT;
if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
@@ -326,6 +325,12 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
_mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
+
+ if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
+ _mesa_use_shader_program(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
+
+ if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
+ _mesa_use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
}
/**
@@ -723,6 +728,8 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name);
goto err;
}
+
+ /* XXX tess */
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
@@ -742,6 +749,8 @@ _mesa_validate_program_pipeline(struct gl_context* ctx,
&& pipe->CurrentProgram[MESA_SHADER_GEOMETRY]) {
pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
goto err;
+
+ /* XXX: tess */
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
--
2.1.0
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