[Mesa-dev] [RFC PATCH 15/56] mesa/main: Add misc tessellation shader stuff.

Chris Forbes chrisf at ijw.co.nz
Sat Sep 20 18:40:55 PDT 2014


From: Fabian Bieler <fabianbieler at fastmail.fm>

---
 src/mesa/main/context.c   |  6 +++++
 src/mesa/main/mtypes.h    |  3 ++-
 src/mesa/main/shaderapi.c | 29 ++++++++++++++++++++
 src/mesa/main/state.c     | 67 +++++++++++++++++++++++++++++++++++++++++++++--
 4 files changed, 102 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index d9be2f5..d4190b6 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1904,6 +1904,12 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
     */
    (void) from_glsl_shader[MESA_SHADER_GEOMETRY];
 
+   /* FINISHME: If GL_NV_tessellation_program is ever supported, the current
+    * FINISHME: tessellation control and evaluation programs should validated here.
+    */
+   (void) from_glsl_shader[GL_TESS_CONTROL_PROGRAM_NV];
+   (void) from_glsl_shader[GL_TESS_EVALUATION_PROGRAM_NV];
+
    if (!from_glsl_shader[MESA_SHADER_FRAGMENT]) {
       if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
 	 _mesa_error(ctx, GL_INVALID_OPERATION,
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9088e97..9bd78e4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2566,7 +2566,8 @@ struct gl_sl_pragmas
  */
 struct gl_shader
 {
-   /** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB.
+   /** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB ||
+    *  GL_TESS_CONTROL_SHADER || GL_TESS_EVALUATION_SHADER.
     * Must be the first field.
     */
    GLenum Type;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 8160062..7ef9f74 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -206,6 +206,10 @@ _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
       return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
    case GL_GEOMETRY_SHADER_ARB:
       return ctx == NULL || _mesa_has_geometry_shaders(ctx);
+   case GL_TESS_CONTROL_SHADER:
+      return ctx == NULL || ctx->Extensions.ARB_tessellation_shader;
+   case GL_TESS_EVALUATION_SHADER:
+      return ctx == NULL || ctx->Extensions.ARB_tessellation_shader;
    case GL_COMPUTE_SHADER:
       return ctx == NULL || ctx->Extensions.ARB_compute_shader;
    default:
@@ -423,6 +427,8 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
          /* sanity check - make sure the new list's entries are sensible */
          for (j = 0; j < shProg->NumShaders; j++) {
             assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
+                   shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
+                   shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
                    shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
                    shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
             assert(shProg->Shaders[j]->RefCount > 0);
@@ -1041,6 +1047,12 @@ print_shader_info(const struct gl_shader_program *shProg)
    if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
       printf("  geom prog %u\n",
 	     shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
+   if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
+      printf("  tesc prog %u\n",
+	     shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
+   if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
+      printf("  tese prog %u\n",
+	     shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
 }
 
 
@@ -1117,6 +1129,8 @@ void
 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
 {
    use_shader_program(ctx, GL_VERTEX_SHADER, shProg, &ctx->Shader);
+   use_shader_program(ctx, GL_TESS_CONTROL_SHADER, shProg, &ctx->Shader);
+   use_shader_program(ctx, GL_TESS_EVALUATION_SHADER, shProg, &ctx->Shader);
    use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg, &ctx->Shader);
    use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, &ctx->Shader);
    use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, &ctx->Shader);
@@ -1959,6 +1973,21 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
    case MESA_SHADER_VERTEX:
       dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
       break;
+   case MESA_SHADER_TESS_CTRL: {
+      struct gl_tess_ctrl_program *dst_tcp =
+         (struct gl_tess_ctrl_program *) dst;
+      dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
+   }
+      break;
+   case MESA_SHADER_TESS_EVAL: {
+      struct gl_tess_eval_program *dst_tep =
+         (struct gl_tess_eval_program *) dst;
+      dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
+      dst_tep->Spacing = src->TessEval.Spacing;
+      dst_tep->VertexOrder = src->TessEval.VertexOrder;
+      dst_tep->PointMode = src->TessEval.PointMode;
+   }
+      break;
    case MESA_SHADER_GEOMETRY: {
       struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
       dst_gp->VerticesIn = src->Geom.VerticesIn;
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 80287c4..44f9ed9 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -78,8 +78,9 @@ update_program_enables(struct gl_context *ctx)
 
 
 /**
- * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point
- * to the current/active programs.  Then call ctx->Driver.BindProgram() to
+ * Update the ctx->Vertex/Tessellation Control/Tessellation Evaluation/
+ * Geometry/FragmentProgram._Current pointers to point to the
+ * current/active programs.  Then call ctx->Driver.BindProgram() to
  * tell the driver which programs to use.
  *
  * Programs may come from 3 sources: GLSL shaders, ARB/NV_vertex/fragment
@@ -96,6 +97,10 @@ update_program(struct gl_context *ctx)
 {
    const struct gl_shader_program *vsProg =
       ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+   const struct gl_shader_program *tcsProg =
+      ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
+   const struct gl_shader_program *tesProg =
+      ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
    const struct gl_shader_program *gsProg =
       ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
    struct gl_shader_program *fsProg =
@@ -103,6 +108,8 @@ update_program(struct gl_context *ctx)
    const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
    const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
    const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
+   const struct gl_tess_ctrl_program *prevTCP = ctx->TessCtrlProgram._Current;
+   const struct gl_tess_eval_program *prevTEP = ctx->TessEvalProgram._Current;
    GLbitfield new_state = 0x0;
 
    /*
@@ -171,6 +178,26 @@ update_program(struct gl_context *ctx)
       _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
    }
 
+   if (tesProg && tesProg->LinkStatus
+       && tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]) {
+      /* Use GLSL tessellation evaluation shader */
+      _mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current,
+			       gl_tess_eval_program(tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program));
+   } else {
+      /* No tessellation evaluation program */
+      _mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current, NULL);
+   }
+
+   if (tcsProg && tcsProg->LinkStatus
+       && tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
+      /* Use GLSL tessellation control shader */
+      _mesa_reference_tesscprog(ctx, &ctx->TessCtrlProgram._Current,
+			       gl_tess_ctrl_program(tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program));
+   } else {
+      /* No tessellation control program */
+      _mesa_reference_tesscprog(ctx, &ctx->TessCtrlProgram._Current, NULL);
+   }
+
    /* Examine vertex program after fragment program as
     * _mesa_get_fixed_func_vertex_program() needs to know active
     * fragprog inputs.
@@ -216,6 +243,22 @@ update_program(struct gl_context *ctx)
       }
    }
 
+   if (ctx->TessEvalProgram._Current != prevTEP) {
+      new_state |= _NEW_PROGRAM;
+      if (ctx->Driver.BindProgram) {
+         ctx->Driver.BindProgram(ctx, GL_TESS_EVALUATION_PROGRAM_NV,
+                            (struct gl_program *) ctx->TessEvalProgram._Current);
+      }
+   }
+
+   if (ctx->TessCtrlProgram._Current != prevTCP) {
+      new_state |= _NEW_PROGRAM;
+      if (ctx->Driver.BindProgram) {
+         ctx->Driver.BindProgram(ctx, GL_TESS_CONTROL_PROGRAM_NV,
+                            (struct gl_program *) ctx->TessCtrlProgram._Current);
+      }
+   }
+
    if (ctx->VertexProgram._Current != prevVP) {
       new_state |= _NEW_PROGRAM;
       if (ctx->Driver.BindProgram) {
@@ -254,6 +297,26 @@ update_program_constants(struct gl_context *ctx)
       }
    }
 
+   if (ctx->TessEvalProgram._Current) {
+      const struct gl_program_parameter_list *params =
+         ctx->TessEvalProgram._Current->Base.Parameters;
+      /*FIXME: StateFlags is always 0 because we have unnamed constant
+       *       not state changes */
+      if (params /*&& params->StateFlags & ctx->NewState*/) {
+         new_state |= _NEW_PROGRAM_CONSTANTS;
+      }
+   }
+
+   if (ctx->TessCtrlProgram._Current) {
+      const struct gl_program_parameter_list *params =
+         ctx->TessCtrlProgram._Current->Base.Parameters;
+      /*FIXME: StateFlags is always 0 because we have unnamed constant
+       *       not state changes */
+      if (params /*&& params->StateFlags & ctx->NewState*/) {
+         new_state |= _NEW_PROGRAM_CONSTANTS;
+      }
+   }
+
    if (ctx->VertexProgram._Current) {
       const struct gl_program_parameter_list *params =
          ctx->VertexProgram._Current->Base.Parameters;
-- 
2.1.0



More information about the mesa-dev mailing list