[Mesa-dev] [RFC PATCH 21/56] glsl: Add tessellation shader defines and built-in variables.
Chris Forbes
chrisf at ijw.co.nz
Sat Sep 20 18:41:01 PDT 2014
From: Fabian Bieler <fabianbieler at fastmail.fm>
---
src/glsl/builtin_variables.cpp | 62 +++++++++++++++++++++++++++++++++++++++++-
src/glsl/glcpp/glcpp-parse.y | 3 ++
2 files changed, 64 insertions(+), 1 deletion(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 5b6f4ae..7ba0fe8 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -343,6 +343,8 @@ public:
void generate_constants();
void generate_uniforms();
void generate_vs_special_vars();
+ void generate_tcs_special_vars();
+ void generate_tes_special_vars();
void generate_gs_special_vars();
void generate_fs_special_vars();
void generate_cs_special_vars();
@@ -842,6 +844,40 @@ builtin_variable_generator::generate_vs_special_vars()
/**
+ * Generate variables which only exist in tessellation control shaders.
+ */
+void
+builtin_variable_generator::generate_tcs_special_vars()
+{
+ add_input(-1, int_t, "gl_PatchVerticesIn");
+ add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");// XXX: or sysval?
+ add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
+
+ add_output(VARYING_SLOT_TESS_LEVEL_OUTER,
+ array(float_t, 4), "gl_TessLevelOuter");
+ add_output(VARYING_SLOT_TESS_LEVEL_INNER,
+ array(float_t, 2), "gl_TessLevelInner");
+}
+
+
+/**
+ * Generate variables which only exist in tessellation evaluation shaders.
+ */
+void
+builtin_variable_generator::generate_tes_special_vars()
+{
+ add_input(-1, int_t, "gl_PatchVerticesIn");
+ add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");// XXX: or sysval?
+ add_system_value(SYSTEM_VALUE_TESS_COORD, vec3_t, "gl_TessCoord");
+
+ add_input(VARYING_SLOT_TESS_LEVEL_OUTER,
+ array(float_t, 4), "gl_TessLevelOuter");
+ add_input(VARYING_SLOT_TESS_LEVEL_INNER,
+ array(float_t, 2), "gl_TessLevelInner");
+}
+
+
+/**
* Generate variables which only exist in geometry shaders.
*/
void
@@ -964,6 +1000,9 @@ builtin_variable_generator::add_varying(int slot, const glsl_type *type,
const char *name_as_gs_input)
{
switch (state->stage) {
+ case MESA_SHADER_TESS_CTRL:
+ case MESA_SHADER_TESS_EVAL:
+ // XXX: is this correct?
case MESA_SHADER_GEOMETRY:
this->per_vertex_in.add_field(slot, type, name);
/* FALLTHROUGH */
@@ -1016,13 +1055,28 @@ builtin_variable_generator::generate_varyings()
}
}
+ if (state->stage == MESA_SHADER_TESS_CTRL ||
+ state->stage == MESA_SHADER_TESS_EVAL) {
+ const glsl_type *per_vertex_in_type =
+ this->per_vertex_in.construct_interface_instance();
+ add_variable("gl_in", array(per_vertex_in_type, state->Const.MaxPatchVertices),
+ ir_var_shader_in, -1);
+ }
if (state->stage == MESA_SHADER_GEOMETRY) {
const glsl_type *per_vertex_in_type =
this->per_vertex_in.construct_interface_instance();
add_variable("gl_in", array(per_vertex_in_type, 0),
ir_var_shader_in, -1);
}
- if (state->stage == MESA_SHADER_VERTEX || state->stage == MESA_SHADER_GEOMETRY) {
+ if (state->stage == MESA_SHADER_TESS_CTRL) {
+ const glsl_type *per_vertex_out_type =
+ this->per_vertex_out.construct_interface_instance();
+ add_variable("gl_out", array(per_vertex_out_type, 0),
+ ir_var_shader_out, -1);
+ }
+ if (state->stage == MESA_SHADER_VERTEX ||
+ state->stage == MESA_SHADER_TESS_EVAL ||
+ state->stage == MESA_SHADER_GEOMETRY) {
const glsl_type *per_vertex_out_type =
this->per_vertex_out.construct_interface_instance();
const glsl_struct_field *fields = per_vertex_out_type->fields.structure;
@@ -1057,6 +1111,12 @@ _mesa_glsl_initialize_variables(exec_list *instructions,
case MESA_SHADER_VERTEX:
gen.generate_vs_special_vars();
break;
+ case MESA_SHADER_TESS_CTRL:
+ gen.generate_tcs_special_vars();
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ gen.generate_tes_special_vars();
+ break;
case MESA_SHADER_GEOMETRY:
gen.generate_gs_special_vars();
break;
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index f1119eb..e0ec3b6 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2472,6 +2472,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_derivative_control)
add_builtin_define(parser, "GL_ARB_derivative_control", 1);
+
+ if (extensions->ARB_tessellation_shader)
+ add_builtin_define(parser, "GL_ARB_tessellation_shader", 1);
}
}
--
2.1.0
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