[Mesa-dev] [RFC PATCH 30/56] glsl: Add "In" or "Out" suffix to name when flattening interface blocks.
Chris Forbes
chrisf at ijw.co.nz
Sat Sep 20 18:41:10 PDT 2014
From: Fabian Bieler <fabianbieler at fastmail.fm>
This is to prevent a name conflict in tessellation shaders built-in interface
blocks.
---
src/glsl/lower_named_interface_blocks.cpp | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/glsl/lower_named_interface_blocks.cpp b/src/glsl/lower_named_interface_blocks.cpp
index 2f1e3af..29606f7 100644
--- a/src/glsl/lower_named_interface_blocks.cpp
+++ b/src/glsl/lower_named_interface_blocks.cpp
@@ -125,7 +125,8 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions)
for (unsigned i = 0; i < iface_t->length; i++) {
const char * field_name = iface_t->fields.structure[i].name;
char *iface_field_name =
- ralloc_asprintf(mem_ctx, "%s.%s.%s",
+ ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
+ var->data.mode == ir_var_shader_in ? "in" : "out",
iface_t->name, var->name, field_name);
ir_variable *found_var =
@@ -218,7 +219,9 @@ flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue)
if (var->get_interface_type() != NULL) {
char *iface_field_name =
- ralloc_asprintf(mem_ctx, "%s.%s.%s", var->get_interface_type()->name,
+ ralloc_asprintf(mem_ctx, "%s %s.%s.%s",
+ var->data.mode == ir_var_shader_in ? "in" : "out",
+ var->get_interface_type()->name,
var->name, ir->field);
/* Find the variable in the set of flattened interface blocks */
ir_variable *found_var =
--
2.1.0
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