[Mesa-dev] [RFC PATCH 43/56] glsl: Require tess input/output blocks to be arrays
Chris Forbes
chrisf at ijw.co.nz
Sat Sep 20 18:41:23 PDT 2014
---
src/glsl/ast_to_hir.cpp | 21 +++++++++++++++++----
1 file changed, 17 insertions(+), 4 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 91c54d5..3a8c18f 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -5737,8 +5737,18 @@ ast_interface_block::hir(exec_list *instructions,
if (state->stage == MESA_SHADER_GEOMETRY && this->array_specifier == NULL &&
var_mode == ir_var_shader_in) {
_mesa_glsl_error(&loc, state, "geometry shader inputs must be arrays");
+ } else if ((state->stage == MESA_SHADER_TESS_CTRL ||
+ state->stage == MESA_SHADER_TESS_EVAL) &&
+ this->array_specifier == NULL &&
+ var_mode == ir_var_shader_in) {
+ _mesa_glsl_error(&loc, state, "per-vertex tessellation shader inputs must be arrays");
+ } else if (state->stage == MESA_SHADER_TESS_CTRL &&
+ this->array_specifier == NULL &&
+ var_mode == ir_var_shader_out) {
+ _mesa_glsl_error(&loc, state, "tessellation control shader outputs must be arrays");
}
+
/* Page 39 (page 45 of the PDF) of section 4.3.7 in the GLSL ES 3.00 spec
* says:
*
@@ -5832,6 +5842,11 @@ ast_interface_block::hir(exec_list *instructions,
if (state->stage == MESA_SHADER_GEOMETRY && var_mode == ir_var_shader_in)
handle_geometry_shader_input_decl(state, loc, var);
+ else if ((state->stage == MESA_SHADER_TESS_CTRL ||
+ state->stage == MESA_SHADER_TESS_EVAL) && var_mode == ir_var_shader_in)
+ handle_tess_shader_input_decl(state, loc, var);
+ else if (state->stage == MESA_SHADER_TESS_CTRL && var_mode == ir_var_shader_out)
+ handle_tess_ctrl_shader_output_decl(state, loc, var);
if (ir_variable *earlier =
state->symbols->get_variable(this->instance_name)) {
@@ -6007,10 +6022,8 @@ ast_tcs_output_layout::hir(exec_list *instructions,
continue;
/* Note: Not all tessellation control shader output are arrays. */
- if (!var->type->is_unsized_array())
- continue;
-
- // TODO: Skip patch out variables incl. gl_TessLevel*
+ if (!var->type->is_unsized_array() || var->data.patch)
+ continue;
if (var->data.max_array_access >= num_vertices) {
_mesa_glsl_error(&loc, state,
--
2.1.0
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