[Mesa-dev] [RFC PATCH 03/56] mesa/main: Add tessellation shader structs
Matt Turner
mattst88 at gmail.com
Sat Sep 20 19:42:53 PDT 2014
On Sat, Sep 20, 2014 at 6:40 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
> From: Fabian Bieler <fabianbieler at fastmail.fm>
>
> ---
> src/mesa/main/mtypes.h | 121 +++++++++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 121 insertions(+)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 59e6eeb..7a8f5f3 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2274,6 +2274,30 @@ struct gl_vertex_program
> };
>
>
> +/** Tessellation control program object */
> +struct gl_tess_ctrl_program
> +{
> + struct gl_program Base; /**< base class */
> +
> + /* output layout */
> + GLint VerticesOut;
> +};
> +
> +
> +/** Tessellation evaluation program object */
> +struct gl_tess_eval_program
> +{
> + struct gl_program Base; /**< base class */
> +
> + /* input layout */
> + GLenum PrimitiveMode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
> + GLenum Spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN or
> + GL_FRACTIONAL_ODD */
> + GLenum VertexOrder; /* GL_CW or GL_CCW */
> + GLboolean PointMode;
> +};
> +
> +
> /** Geometry program object */
> struct gl_geometry_program
> {
> @@ -2376,6 +2400,39 @@ struct gl_vertex_program_state
> GLboolean _Overriden;
> };
>
> +/**
> + * Context state for tessellation control programs.
> + */
> +struct gl_tess_ctrl_program_state
> +{
> + GLboolean Enabled; /**< GL_ARB_TESSELLATION_SHADER */
> + GLboolean _Enabled; /**< Enabled and valid program? */
> + struct gl_tess_ctrl_program *Current; /**< user-bound tessellation control program */
> +
> + /** Currently enabled and valid program (including internal programs
Start the comment on the next line.
> + * and compiled shader programs).
> + */
> + struct gl_tess_ctrl_program *_Current;
> +
> + GLint patch_vertices;
> + GLfloat patch_default_outer_level[4];
> + GLfloat patch_default_inner_level[2];
> +};
> +
> +/**
> + * Context state for tessellation evaluation programs.
> + */
> +struct gl_tess_eval_program_state
> +{
> + GLboolean Enabled; /**< GL_ARB_TESSELLATION_SHADER */
> + GLboolean _Enabled; /**< Enabled and valid program? */
> + struct gl_tess_eval_program *Current; /**< user-bound tessellation control program */
> +
> + /** Currently enabled and valid program (including internal programs
Start the comment on the next line.
> + * and compiled shader programs).
> + */
> + struct gl_tess_eval_program *_Current;
> +};
>
> /**
> * Context state for geometry programs.
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