[Mesa-dev] [PATCH] glsl: Structures must have same name to be considered same type.
Anuj Phogat
anuj.phogat at gmail.com
Wed Sep 24 11:45:40 PDT 2014
On Mon, Sep 22, 2014 at 5:11 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
> From: Kalyan Kondapally <kalyan.kondapally at intel.com>
>
> According to GLSL(4.2) and GLSL-ES (1.0, 3.0) spec, Structures must
> have the same name to be considered same type. We currently ignore
> the name check while checking if two records are same. This patch
> fixes this.
>
> Patch fixes failing tests in WebGL conformance test
> 'shaders-with-uniform-structs' when running Chrome on OpenGL ES.
>
> v2: Do not force name comparison with unnamed types (Tapani)
>
> Signed-off-by: Kalyan Kondapally <kalyan.kondapally at intel.com>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83934
> ---
> src/glsl/glsl_types.cpp | 14 ++++++++++++++
> src/glsl/glsl_types.h | 8 ++++++++
> 2 files changed, 22 insertions(+)
>
> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
> index 66e9b13..4f8bb62 100644
> --- a/src/glsl/glsl_types.cpp
> +++ b/src/glsl/glsl_types.cpp
> @@ -490,6 +490,20 @@ glsl_type::record_compare(const glsl_type *b) const
> if (this->interface_packing != b->interface_packing)
> return false;
>
> + /* From the GLSL 4.20 specification (Sec 4.2):
> + *
> + * "Structures must have the same name, sequence of type names, and
> + * type definitions, and field names to be considered the same type."
> + *
> + * GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5).
> + *
> + * Note that we cannot force type name check when comparing unnamed
> + * structure types, these have a unique name assigned during parsing.
> + */
> + if (!(this->is_anonymous() && b->is_anonymous()))
> + if (strcmp(this->name, b->name) != 0)
> + return false;
> +
> for (unsigned i = 0; i < this->length; i++) {
> if (this->fields.structure[i].type != b->fields.structure[i].type)
> return false;
> diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
> index d545533..9693c80 100644
> --- a/src/glsl/glsl_types.h
> +++ b/src/glsl/glsl_types.h
> @@ -486,6 +486,14 @@ struct glsl_type {
> }
>
> /**
> + * Query if a type is unnamed/anonymous (named by the parser)
> + */
> + bool is_anonymous() const
> + {
> + return !strncmp(name, "#anon", 5);
> + }
> +
> + /**
> * Get the type stripped of any arrays
> *
> * \return
> --
> 1.9.3
>
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Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
Do we have piglit test for this?
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