[Mesa-dev] [PATCH] mesa/st: NumLayers is only valid for array textures
Ilia Mirkin
imirkin at alum.mit.edu
Wed Sep 24 14:23:20 PDT 2014
On Wed, Sep 24, 2014 at 5:17 PM, Roland Scheidegger <sroland at vmware.com> wrote:
> I don't really qualified to review, IIRC I mentioned it was tricky to
> see if it's right when you pushed it first, and this has not changed.
> Some comment inline though...
>
>
> Am 24.09.2014 20:30, schrieb Ilia Mirkin:
>> Marek/Roland -- do either of those comments count as a R-b? I'd like
>> to push this out tonight, pending a full piglit run.
>>
>> On Wed, Sep 24, 2014 at 1:35 PM, Roland Scheidegger <sroland at vmware.com> wrote:
>>> Yes cubemaps should have array_size == 6 always in gallium. You just
>>> have to be careful whenever translating things from mesa to gallium as
>>> things like that won't be true in core mesa of course (similar to 1d
>>> array textures having height and so on) due to OpenGL weirdness for
>>> historical reasons.
>>>
>>> Roland
>>>
>>>
>>> Am 24.09.2014 19:19, schrieb Marek Olšák:
>>>> Interesting, I didn't know about that. Nevermind. st/mesa indeed sets it to 6.
>>>>
>>>> Marek
>>>>
>>>> On Wed, Sep 24, 2014 at 6:26 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>>>> On Wed, Sep 24, 2014 at 12:20 PM, Marek Olšák <maraeo at gmail.com> wrote:
>>>>>> Cubemaps have array_size == 1, but you can still set the target to 2D
>>>>>
>>>>> Are you *sure* about that? Everything I'm seeing indicates that
>>>>> cubemaps have array_size == 6. For example this code in nv50_tex.c:
>>>>>
>>>>> depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
>>>>> ...
>>>>> case PIPE_TEXTURE_CUBE:
>>>>> depth /= 6;
>>>>> ...
>>>>>
>>>>>> and set first_layer <= last_layer <= 6 in the sample view. Instead of
>>>>>> checking array_size, maybe NumLayers should be used instead. Just
>>>>>> guessing.
>>>>>>
>>>>>> Marek
>>>>>>
>>>>>> On Wed, Sep 24, 2014 at 5:05 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>>>>>> The disguise of cubemap's layeredness is insufficient to trip up this
>>>>>>> code :) They still get their NumLayers set, and the resources still
>>>>>>> have an array size. Perhaps there's a scenario I'm not considering?
>>>>>>>
>>>>>>> On Wed, Sep 24, 2014 at 5:23 AM, Marek Olšák <maraeo at gmail.com> wrote:
>>>>>>>> Maybe something similar also needs to be done for cubemaps, because
>>>>>>>> they are just layered textures in disguise?
>>>>>>>>
>>>>>>>> Marek
>>>>>>>>
>>>>>>>> On Wed, Sep 24, 2014 at 7:01 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>>>>>>>> For 3d textures, NumLayers is set to 1, which is not what we want. This
>>>>>>>>> fixes the newly added gl-layer-render-storage test (which constructs
>>>>>>>>> immutable 3d textures). Fixes regression introduced in d82bd7eb060.
>>>>>>>>>
>>>>>>>>> Bugzilla: https://urldefense.proofpoint.com/v1/url?u=https://bugs.freedesktop.org/show_bug.cgi?id%3D84145&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=F4msKE2WxRzA%2BwN%2B25muztFm5TSPwE8HKJfWfR2NgfY%3D%0A&m=p4L3w5mFWeprslDAPtBcySi4H8PhKEdqz0pOU77lcjg%3D%0A&s=5599aec76e1694c8ec71dcfe6209603bf8b152884c942363fd84e9d56edaaa72
>>>>>>>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>>>>>>>> ---
>>>>>>>>> src/mesa/state_tracker/st_atom_texture.c | 2 +-
>>>>>>>>> src/mesa/state_tracker/st_cb_fbo.c | 3 ++-
>>>>>>>>> src/mesa/state_tracker/st_texture.c | 3 ++-
>>>>>>>>> 3 files changed, 5 insertions(+), 3 deletions(-)
>>>>>>>>>
>>>>>>>>> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
>>>>>>>>> index ed9a444..19072ae 100644
>>>>>>>>> --- a/src/mesa/state_tracker/st_atom_texture.c
>>>>>>>>> +++ b/src/mesa/state_tracker/st_atom_texture.c
>>>>>>>>> @@ -223,7 +223,7 @@ static unsigned last_level(struct st_texture_object *stObj)
>>>>>>>>>
>>>>>>>>> static unsigned last_layer(struct st_texture_object *stObj)
>>>>>>>>> {
>>>>>>>>> - if (stObj->base.Immutable)
>>>>>>>>> + if (stObj->base.Immutable && stObj->pt->array_size > 1)
>>>>>>>>> return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
>>>>>>>>> stObj->pt->array_size - 1);
>>>>>>>>> return stObj->pt->array_size - 1;
>>>>>>>>> diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
>>>>>>>>> index 470ab27..7b6a444 100644
>>>>>>>>> --- a/src/mesa/state_tracker/st_cb_fbo.c
>>>>>>>>> +++ b/src/mesa/state_tracker/st_cb_fbo.c
>>>>>>>>> @@ -451,7 +451,8 @@ st_update_renderbuffer_surface(struct st_context *st,
>>>>>>>>> }
>>>>>>>>>
>>>>>>>>> /* Adjust for texture views */
>>>>>>>>> - if (strb->is_rtt) {
>>>>>>>>> + if (strb->is_rtt && resource->array_size > 1 &&
>>>>>>>>> + strb->Base.TexImage->TexObject->Immutable) {
>>>>>>>>> struct gl_texture_object *tex = strb->Base.TexImage->TexObject;
>>>>>>>>> first_layer += tex->MinLayer;
>>>>>>>>> if (!strb->rtt_layered)
>>>>>>>>> diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
>>>>>>>>> index c84aa45..2cd95ec 100644
>>>>>>>>> --- a/src/mesa/state_tracker/st_texture.c
>>>>>>>>> +++ b/src/mesa/state_tracker/st_texture.c
>>>>>>>>> @@ -263,7 +263,8 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
>>>>>>>>> if (stObj->base.Immutable) {
>>>>>>>>> level += stObj->base.MinLevel;
>>>>>>>>> z += stObj->base.MinLayer;
>>>>>>>>> - d = MIN2(d, stObj->base.NumLayers);
>>>>>>>>> + if (stObj->pt->array_size > 1)
>>>>>>>>> + d = MIN2(d, stObj->base.NumLayers);
>>>>>>>>> }
>>>>>>>>>
>>>>>>>>> z += stImage->base.Face;
> This is pretty confusing, so for a cubemap you get the initial z
> (presumably zero), add the MinLayer for the view, then also the Face
> from the initial image? This isn't new but all the translation from mesa
> seems really tricky here and elsewhere.
> The fix though is probably correct but really I can't tell...
> But as long as it fixes things go for it...
I think the key is that mesa (supposedly) prevents illegal situations
from happening. The above didn't actually fix anything, but I audited
all NumLayers usages to ensure that they were done only for array
textures, and this was one of the usages [that my previous patch
introduced].
I don't think your comment is directly related to my patch, but
imagine the following scenario:
2d array with 10 layers, cast as a cube map view for layers 2..7. Then
you want to get the 1 (-x? I forget) face from it. That'll end up
being layer 3 in the original texture. Which is what the above code
will end up doing, I believe.
-ilia
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