[Mesa-dev] [PATCH] mesa: relax draw api validation on ES2
Tapani Pälli
tapani.palli at intel.com
Tue Sep 30 00:28:26 PDT 2014
Patch fixes failing test in WebGL conformance test
'point-no-attributes' when running Chrome on OpenGL ES.
(Shader program may draw points using constant data in shader.)
No Piglit regressions.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/api_validate.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 51a3d1f..9b80600 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -112,9 +112,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
switch (ctx->API) {
case API_OPENGLES2:
- /* For ES2, we can draw if any vertex array is enabled (and we
- * should always have a vertex program/shader). */
- if (ctx->Array.VAO->_Enabled == 0x0 || !ctx->VertexProgram._Current)
+ /* For ES2, we can draw if we have a vertex program/shader). */
+ if (!ctx->VertexProgram._Current)
return GL_FALSE;
break;
--
1.9.3
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