[Mesa-dev] [PATCH] mesa: relax draw api validation on ES2

Ian Romanick idr at freedesktop.org
Tue Sep 30 08:13:18 PDT 2014


On 09/30/2014 12:28 AM, Tapani Pälli wrote:
> Patch fixes failing test in WebGL conformance test
> 'point-no-attributes' when running Chrome on OpenGL ES.
> (Shader program may draw points using constant data in shader.)
> 
> No Piglit regressions.

This sounds believable.  Did you also try the ES2 or ES3 conformance
suite?  I could have sworn that we had a bug related to this a long time
ago, and we discovered it using the conformance suite.

Either way, we should get a piglit test too... I think we have a test
for desktop OpenGL (maybe 3.1?), so it shouldn't be too hard to adapt that.

> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>  src/mesa/main/api_validate.c | 5 ++---
>  1 file changed, 2 insertions(+), 3 deletions(-)
> 
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index 51a3d1f..9b80600 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -112,9 +112,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
>  
>     switch (ctx->API) {
>     case API_OPENGLES2:
> -      /* For ES2, we can draw if any vertex array is enabled (and we
> -       * should always have a vertex program/shader). */
> -      if (ctx->Array.VAO->_Enabled == 0x0 || !ctx->VertexProgram._Current)
> +      /* For ES2, we can draw if we have a vertex program/shader). */
> +      if (!ctx->VertexProgram._Current)
>  	 return GL_FALSE;
>        break;
>  
> 



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