[Mesa-dev] [PATCH 06/13] radeonsi: always compile shaders on demand
Marek Olšák
maraeo at gmail.com
Tue Sep 30 09:46:45 PDT 2014
From: Marek Olšák <marek.olsak at amd.com>
The first compiled shader is sometimes useless, because the key doesn't match
the key for the draw call where it's used.
---
src/gallium/drivers/radeonsi/si_state.c | 16 +++-------------
1 file changed, 3 insertions(+), 13 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index eb25606..da5fcb0 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -2305,19 +2305,12 @@ static void *si_create_shader_state(struct pipe_context *ctx,
unsigned pipe_shader_type)
{
struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
- int r;
sel->type = pipe_shader_type;
sel->tokens = tgsi_dup_tokens(state->tokens);
sel->so = state->stream_output;
tgsi_scan_shader(state->tokens, &sel->info);
- r = si_shader_select(ctx, sel);
- if (r) {
- free(sel);
- return NULL;
- }
-
return sel;
}
@@ -2344,10 +2337,7 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_selector *sel = state;
- if (sctx->vs_shader == sel)
- return;
-
- if (!sel || !sel->current)
+ if (sctx->vs_shader == sel || !sel)
return;
sctx->vs_shader = sel;
@@ -2373,8 +2363,8 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
if (sctx->ps_shader == sel)
return;
- /* use dummy shader if supplied shader is corrupt */
- if (!sel || !sel->current) {
+ /* use a dummy shader if binding a NULL shader */
+ if (!sel) {
if (!sctx->dummy_pixel_shader) {
sctx->dummy_pixel_shader =
util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
--
1.9.1
More information about the mesa-dev
mailing list