[Mesa-dev] [PATCH 10/13] radeonsi: make the vertex shader key smaller
Marek Olšák
maraeo at gmail.com
Tue Sep 30 09:46:49 PDT 2014
From: Marek Olšák <marek.olsak at amd.com>
We only support 16 vertex attribs, not 32.
---
src/gallium/drivers/radeonsi/si_shader.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index d9a89e3..c0e5cf4 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -31,6 +31,7 @@
#include <llvm-c/Core.h> /* LLVMModuleRef */
#include "tgsi/tgsi_scan.h"
+#include "si_state.h"
#define SI_SGPR_CONST 0
#define SI_SGPR_SAMPLER 2
@@ -140,7 +141,7 @@ union si_shader_key {
unsigned alpha_to_one:1;
} ps;
struct {
- unsigned instance_divisors[PIPE_MAX_ATTRIBS];
+ unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
/* The mask of "get_unique_index" bits, needed for ES,
* it describes how the ES->GS ring buffer is laid out. */
uint64_t gs_used_inputs;
--
1.9.1
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