[Mesa-dev] [PATCH 1/2] glsl: add variable mode check to build_stageref

Tapani Pälli tapani.palli at intel.com
Sun Aug 2 23:02:57 PDT 2015


Currently stage reference mask is built using the variable name
only. However it can happen that input of one stage has same name
as output from another stage. Adding check of variable mode makes
sure we do not pick wrong variable.

Fixes some subcases from
   ES31-CTS.program_interface_query.no-locations

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/glsl/linker.cpp | 17 +++++++++++++----
 1 file changed, 13 insertions(+), 4 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index a16dab4..e2da0af 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3110,7 +3110,8 @@ add_program_resource(struct gl_shader_program *prog, GLenum type,
  * Function builds a stage reference bitmask from variable name.
  */
 static uint8_t
-build_stageref(struct gl_shader_program *shProg, const char *name)
+build_stageref(struct gl_shader_program *shProg, const char *name,
+               unsigned mode)
 {
    uint8_t stages = 0;
 
@@ -3131,6 +3132,13 @@ build_stageref(struct gl_shader_program *shProg, const char *name)
          ir_variable *var = node->as_variable();
          if (var) {
             unsigned baselen = strlen(var->name);
+
+            /* Type needs to match if specified, otherwise we might
+             * pick a variable with same name but different interface.
+             */
+            if (mode != 0 && var->data.mode != mode)
+               continue;
+
             if (strncmp(var->name, name, baselen) == 0) {
                /* Check for exact name matches but also check for arrays and
                 * structs.
@@ -3188,7 +3196,8 @@ add_interface_variables(struct gl_shader_program *shProg,
       };
 
       if (!add_program_resource(shProg, programInterface, var,
-                                build_stageref(shProg, var->name) | mask))
+                                build_stageref(shProg, var->name,
+                                               var->data.mode) | mask))
          return false;
    }
    return true;
@@ -3241,7 +3250,7 @@ build_program_resource_list(struct gl_context *ctx,
       for (int i = 0; i < shProg->LinkedTransformFeedback.NumVarying; i++) {
          uint8_t stageref =
             build_stageref(shProg,
-                           shProg->LinkedTransformFeedback.Varyings[i].Name);
+                           shProg->LinkedTransformFeedback.Varyings[i].Name, 0);
          if (!add_program_resource(shProg, GL_TRANSFORM_FEEDBACK_VARYING,
                                    &shProg->LinkedTransformFeedback.Varyings[i],
                                    stageref))
@@ -3256,7 +3265,7 @@ build_program_resource_list(struct gl_context *ctx,
          continue;
 
       uint8_t stageref =
-         build_stageref(shProg, shProg->UniformStorage[i].name);
+         build_stageref(shProg, shProg->UniformStorage[i].name, 0);
 
       /* Add stagereferences for uniforms in a uniform block. */
       int block_index = shProg->UniformStorage[i].block_index;
-- 
2.1.0



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