[Mesa-dev] [PATCH 2/3] r600g: fix the CB_SHADER_MASK setup

Emil Velikov emil.l.velikov at gmail.com
Mon Aug 3 04:28:42 PDT 2015


On 2 August 2015 at 14:36, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This fixes the single-sample fast clear hang.
>
> Cc: 10.6 <mesa-stable at lists.freedesktop.org>
> ---
>  src/gallium/drivers/r600/evergreen_state.c | 8 ++++----
>  src/gallium/drivers/r600/r600_shader.c     | 1 +
>  2 files changed, 5 insertions(+), 4 deletions(-)
>
> diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
> index 5c8fd0d..13ecc46 100644
> --- a/src/gallium/drivers/r600/evergreen_state.c
> +++ b/src/gallium/drivers/r600/evergreen_state.c
> @@ -1736,10 +1736,10 @@ static void evergreen_emit_cb_misc_state(struct r600_context *rctx, struct r600_
>
>         r600_write_context_reg_seq(cs, R_028238_CB_TARGET_MASK, 2);
>         radeon_emit(cs, a->blend_colormask & fb_colormask); /* R_028238_CB_TARGET_MASK */
> -       /* Always enable the first colorbuffer in CB_SHADER_MASK. This
> -        * will assure that the alpha-test will work even if there is
> -        * no colorbuffer bound. */
> -       radeon_emit(cs, 0xf | (a->dual_src_blend ? ps_colormask : 0) | fb_colormask); /* R_02823C_CB_SHADER_MASK */
> +       /* This must match the used export instructions exactly.
> +        * Other values may lead to undefined behavior and hangs.
> +        */
> +       radeon_emit(cs, ps_colormask); /* R_02823C_CB_SHADER_MASK */
>  }
>
>  static void evergreen_emit_db_state(struct r600_context *rctx, struct r600_atom *atom)
> diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
> index 09f50f5..8d1f95a 100644
> --- a/src/gallium/drivers/r600/r600_shader.c
> +++ b/src/gallium/drivers/r600/r600_shader.c
> @@ -2490,6 +2490,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
>                         output[j].array_base = 0;
>                         output[j].op = CF_OP_EXPORT;
>                         j++;
> +                       shader->nr_ps_color_exports++;
Perhaps a silly question but: is this intentional ? The commit message
seems silent about it.
Any chance you can add a couple of words for such bits in the future ?

Thanks
Emil


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