[Mesa-dev] [PATCH 1/2] glsl: add variable mode check to build_stageref
Timothy Arceri
t_arceri at yahoo.com.au
Mon Aug 3 06:16:42 PDT 2015
On Mon, 2015-08-03 at 09:02 +0300, Tapani Pälli wrote:
> Currently stage reference mask is built using the variable name
> only. However it can happen that input of one stage has same name
> as output from another stage. Adding check of variable mode makes
> sure we do not pick wrong variable.
>
> Fixes some subcases from
> ES31-CTS.program_interface_query.no-locations
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/glsl/linker.cpp | 17 +++++++++++++----
> 1 file changed, 13 insertions(+), 4 deletions(-)
>
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index a16dab4..e2da0af 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -3110,7 +3110,8 @@ add_program_resource(struct gl_shader_program *prog,
> GLenum type,
> * Function builds a stage reference bitmask from variable name.
> */
> static uint8_t
> -build_stageref(struct gl_shader_program *shProg, const char *name)
> +build_stageref(struct gl_shader_program *shProg, const char *name,
> + unsigned mode)
> {
> uint8_t stages = 0;
>
> @@ -3131,6 +3132,13 @@ build_stageref(struct gl_shader_program *shProg,
> const char *name)
> ir_variable *var = node->as_variable();
> if (var) {
> unsigned baselen = strlen(var->name);
> +
> + /* Type needs to match if specified, otherwise we might
> + * pick a variable with same name but different interface.
> + */
> + if (mode != 0 && var->data.mode != mode)
> + continue;
> +
> if (strncmp(var->name, name, baselen) == 0) {
> /* Check for exact name matches but also check for arrays
> and
> * structs.
> @@ -3188,7 +3196,8 @@ add_interface_variables(struct gl_shader_program
> *shProg,
> };
>
> if (!add_program_resource(shProg, programInterface, var,
> - build_stageref(shProg, var->name) | mask))
> + build_stageref(shProg, var->name,
> + var->data.mode) | mask))
> return false;
> }
> return true;
> @@ -3241,7 +3250,7 @@ build_program_resource_list(struct gl_context *ctx,
> for (int i = 0; i < shProg->LinkedTransformFeedback.NumVarying; i++)
> {
> uint8_t stageref =
> build_stageref(shProg,
> - shProg
> ->LinkedTransformFeedback.Varyings[i].Name);
> + shProg
> ->LinkedTransformFeedback.Varyings[i].Name, 0);
> if (!add_program_resource(shProg, GL_TRANSFORM_FEEDBACK_VARYING,
> &shProg
> ->LinkedTransformFeedback.Varyings[i],
> stageref))
> @@ -3256,7 +3265,7 @@ build_program_resource_list(struct gl_context *ctx,
> continue;
>
> uint8_t stageref =
> - build_stageref(shProg, shProg->UniformStorage[i].name);
> + build_stageref(shProg, shProg->UniformStorage[i].name, 0);
You could pass ir_var_uniform here rather than 0 it might save a few string
compares, up to you.
>
> /* Add stagereferences for uniforms in a uniform block. */
> int block_index = shProg->UniformStorage[i].block_index;
It seems like there should be a cleaner way to do this but I've been over it a
few times now and can't come up with anything better. I think its just the
mode != 0 thats bugging me.
Reviewed-by: Timothy Arceri <t_arceri at yahoo.com.au>
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