[Mesa-dev] [PATCH] r600, compute: force tiling on 2D and 3D texture compute resources
Zoltán Gilián
zoltan.gilian at gmail.com
Mon Aug 3 06:36:34 PDT 2015
Committed as 44e90f2.
On Fri, Jul 31, 2015 at 12:11 PM, Marek Olšák <maraeo at gmail.com> wrote:
> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
>
> Marek
>
> On Fri, Jul 31, 2015 at 11:59 AM, Zoltan Gilian <zoltan.gilian at gmail.com> wrote:
>> To circumvent a problem occuring when LINEAR_ALIGNED array mode is
>> selected on a TEXTURE_2D RAT.
>> This configuration causes MEM_RAT STORE_TYPED to write to incorrect
>> locations.
>> ---
>> src/gallium/drivers/radeon/r600_texture.c | 11 +++++++++--
>> 1 file changed, 9 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c
>> index 8169e05..d79f50a 100644
>> --- a/src/gallium/drivers/radeon/r600_texture.c
>> +++ b/src/gallium/drivers/radeon/r600_texture.c
>> @@ -706,6 +706,7 @@ static unsigned r600_choose_tiling(struct r600_common_screen *rscreen,
>> const struct pipe_resource *templ)
>> {
>> const struct util_format_description *desc = util_format_description(templ->format);
>> + bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
>>
>> /* MSAA resources must be 2D tiled. */
>> if (templ->nr_samples > 1)
>> @@ -715,10 +716,16 @@ static unsigned r600_choose_tiling(struct r600_common_screen *rscreen,
>> if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
>> return RADEON_SURF_MODE_LINEAR_ALIGNED;
>>
>> + /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
>> + if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
>> + (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
>> + (templ->target == PIPE_TEXTURE_2D ||
>> + templ->target == PIPE_TEXTURE_3D))
>> + force_tiling = true;
>> +
>> /* Handle common candidates for the linear mode.
>> * Compressed textures must always be tiled. */
>> - if (!(templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) &&
>> - !util_format_is_compressed(templ->format)) {
>> + if (!force_tiling && !util_format_is_compressed(templ->format)) {
>> /* Not everything can be linear, so we cannot enforce it
>> * for all textures. */
>> if ((rscreen->debug_flags & DBG_NO_TILING) &&
>> --
>> 2.4.6
>>
More information about the mesa-dev
mailing list