[Mesa-dev] [PATCH 2/7] glsl/cs: Add gl_LocalInvocationID variable
Jordan Justen
jordan.l.justen at intel.com
Mon Aug 3 23:00:06 PDT 2015
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/glsl/builtin_variables.cpp | 2 ++
src/glsl/shader_enums.h | 9 +++++++++
2 files changed, 11 insertions(+)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 0ff3a3f..b2936a5 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -1045,6 +1045,8 @@ builtin_variable_generator::generate_fs_special_vars()
void
builtin_variable_generator::generate_cs_special_vars()
{
+ add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_ID, glsl_type::uvec3_type,
+ "gl_LocalInvocationID");
/* TODO: finish this. */
}
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 3c39416..64e1e46 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -51,6 +51,8 @@ typedef enum
#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
+#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
+
/**
* If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
* one of these values. If a NIR variable's mode is nir_var_system_value, it
@@ -176,6 +178,13 @@ typedef enum
SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
/*@}*/
+ /**
+ * \name Compute shader system values
+ */
+ /*@{*/
+ SYSTEM_VALUE_LOCAL_INVOCATION_ID,
+ /*@}*/
+
SYSTEM_VALUE_MAX /**< Number of values */
} gl_system_value;
--
2.1.4
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