[Mesa-dev] [PATCH v2 10/17] mesa: Add missing check of format and type in glTexSubImageXD on GLES 3.0
Brian Paul
brianp at vmware.com
Tue Aug 4 06:24:00 PDT 2015
On 08/04/2015 05:07 AM, Eduardo Lima Mitev wrote:
> Argument validation for glTexSubImageXD is missing a check of format and type
> against texture object's internal format when profile is OpenGL-ES 3.0+.
>
> This patch also groups together all format and type checks into a single
> block of code for clarity.
>
> Fixes 2 dEQP tests:
> * dEQP-GLES3.functional.negative_api.texture.texsubimage2d
> * dEQP-GLES3.functional.negative_api.texture.texsubimage3d
> ---
> src/mesa/main/teximage.c | 100 +++++++++++++++++++++++++----------------------
> 1 file changed, 53 insertions(+), 47 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index d19ad64..b53f027 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -2088,6 +2088,37 @@ texture_formats_agree(GLenum internalFormat,
> return true;
> }
>
Can you put a comment on this function, at least explaining the return
value?
> +static bool
> +texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
> + GLenum type, GLenum internalFormat,
> + GLuint dimensions, const char *callerName) {
Opening brace on next line.
> + GLenum err;
> +
> + if (!_mesa_is_gles3(ctx)) {
> + err = _mesa_es_error_check_format_and_type(format, type, dimensions);
> + if (err != GL_NO_ERROR) {
> + _mesa_error(ctx, err, "%s(format = %s, type = %s)",
> + callerName, _mesa_enum_to_string(format),
> + _mesa_enum_to_string(type));
> + return true;
> + }
> + }
> + else {
> + err = _mesa_es3_error_check_format_and_type(ctx, format, type,
> + internalFormat);
> + if (err != GL_NO_ERROR) {
> + _mesa_error(ctx, err,
> + "%s(format = %s, type = %s, internalformat = %s)",
> + callerName, _mesa_enum_to_string(format),
> + _mesa_enum_to_string(type),
> + _mesa_enum_to_string(internalFormat));
> + return true;
> + }
> + }
How about using 'if (_mesa_is_gles3(ctx)) {' and swapping the if/else
clauses? I think that's a little simpler to read.
> +
> + return false;
> +}
> +
> /**
> * Test the glTexImage[123]D() parameters for errors.
> *
> @@ -2159,32 +2190,10 @@ texture_error_check( struct gl_context *ctx,
> * Formats and types that require additional extensions (e.g., GL_FLOAT
> * requires GL_OES_texture_float) are filtered elsewhere.
> */
> -
> - if (_mesa_is_gles(ctx)) {
> - if (_mesa_is_gles3(ctx)) {
> - err = _mesa_es3_error_check_format_and_type(ctx, format, type,
> - internalFormat);
> - } else {
> - if (format != internalFormat) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "glTexImage%dD(format = %s, internalFormat = %s)",
> - dimensions,
> - _mesa_enum_to_string(format),
> - _mesa_enum_to_string(internalFormat));
> - return GL_TRUE;
> - }
> -
> - err = _mesa_es_error_check_format_and_type(format, type, dimensions);
> - }
> - if (err != GL_NO_ERROR) {
> - _mesa_error(ctx, err,
> - "glTexImage%dD(format = %s, type = %s, internalFormat = %s)",
> - dimensions,
> - _mesa_enum_to_string(format),
> - _mesa_enum_to_string(type),
> - _mesa_enum_to_string(internalFormat));
> - return GL_TRUE;
> - }
> + if (_mesa_is_gles(ctx) &&
> + texture_format_error_check_gles(ctx, format, type, internalFormat,
> + dimensions, "glTexImage%dD")) {
> + return GL_TRUE;
> }
>
> /* Check internalFormat */
> @@ -2493,19 +2502,12 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
> return GL_TRUE;
> }
>
> - /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
> - * combinations of format and type that can be used. Formats and types
> - * that require additional extensions (e.g., GL_FLOAT requires
> - * GL_OES_texture_float) are filtered elsewhere.
> - */
> - if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
> - err = _mesa_es_error_check_format_and_type(format, type, dimensions);
> - if (err != GL_NO_ERROR) {
> - _mesa_error(ctx, err, "%s(format = %s, type = %s)",
> - callerName, _mesa_enum_to_string(format),
> - _mesa_enum_to_string(type));
> - return GL_TRUE;
> - }
> + texImage = _mesa_select_tex_image(texObj, target, level);
> + if (!texImage) {
> + /* non-existant texture level */
> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
> + callerName);
> + return GL_TRUE;
> }
>
> err = _mesa_error_check_format_and_type(ctx, format, type);
> @@ -2517,6 +2519,18 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
> return GL_TRUE;
> }
>
> + /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
> + * combinations of format, internalFormat, and type that can be used.
> + * Formats and types that require additional extensions (e.g., GL_FLOAT
> + * requires GL_OES_texture_float) are filtered elsewhere.
> + */
> + if (_mesa_is_gles(ctx) &&
> + texture_format_error_check_gles(ctx, format, type,
> + texImage->InternalFormat,
> + dimensions, callerName)) {
> + return GL_TRUE;
> + }
> +
> /* validate the bound PBO, if any */
> if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
> width, height, depth, format, type,
> @@ -2524,14 +2538,6 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
> return GL_TRUE;
> }
>
> - texImage = _mesa_select_tex_image(texObj, target, level);
> - if (!texImage) {
> - /* non-existant texture level */
> - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
> - callerName);
> - return GL_TRUE;
> - }
> -
> if (error_check_subtexture_dimensions(ctx, dimensions,
> texImage, xoffset, yoffset, zoffset,
> width, height, depth, callerName)) {
>
The rest looks good.
-Brian
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