[Mesa-dev] [PATCH v4 (part2) 43/59] mesa: add glShaderStorageBlockBinding()

Iago Toral Quiroga itoral at igalia.com
Wed Aug 5 01:30:40 PDT 2015


From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>

Defined in ARB_shader_storage_buffer_object extension.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
 src/mesa/main/uniforms.c | 52 ++++++++++++++++++++++++++++++++++++++++++++++++
 src/mesa/main/uniforms.h |  4 ++++
 2 files changed, 56 insertions(+)

diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index ff1df72..314158e 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1045,6 +1045,58 @@ _mesa_UniformBlockBinding(GLuint program,
    }
 }
 
+void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding(GLuint program,
+			        GLuint shaderStorageBlockIndex,
+			        GLuint shaderStorageBlockBinding)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg;
+
+   if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding");
+      return;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program,
+					    "glShaderStorageBlockBinding");
+   if (!shProg)
+      return;
+
+   if (shaderStorageBlockIndex >= shProg->NumUniformBlocks) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+		  "glShaderStorageBlockBinding(block index %u >= %u)",
+		  shaderStorageBlockIndex, shProg->NumUniformBlocks);
+      return;
+   }
+
+   if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+		  "glShaderStorageBlockBinding(block binding %u >= %u)",
+		  shaderStorageBlockBinding,
+                  ctx->Const.MaxShaderStorageBufferBindings);
+      return;
+   }
+
+   if (shProg->UniformBlocks[shaderStorageBlockIndex].Binding !=
+       shaderStorageBlockBinding) {
+      int i;
+
+      FLUSH_VERTICES(ctx, 0);
+      ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+      shProg->UniformBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
+
+      for (i = 0; i < MESA_SHADER_STAGES; i++) {
+	 int stage_index = shProg->UniformBlockStageIndex[i][shaderStorageBlockIndex];
+
+	 if (stage_index != -1) {
+	    struct gl_shader *sh = shProg->_LinkedShaders[i];
+	    sh->UniformBlocks[stage_index].Binding = shaderStorageBlockBinding;
+	 }
+      }
+   }
+}
 
 /**
  * Generic program resource property query.
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index e62eaa5..d6fc466 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -225,6 +225,10 @@ _mesa_UniformBlockBinding(GLuint program,
 			  GLuint uniformBlockIndex,
 			  GLuint uniformBlockBinding);
 void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding(GLuint program,
+                                GLuint shaderStorageBlockIndex,
+                                GLuint shaderStorageBlockBinding);
+void GLAPIENTRY
 _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
                                      GLenum pname, GLint *params);
 void GLAPIENTRY
-- 
1.9.1



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