[Mesa-dev] [PATCH] glsl: Initialize patch member of glsl_struct_field
Michel Dänzer
michel at daenzer.net
Wed Aug 5 02:20:13 PDT 2015
From: Michel Dänzer <michel.daenzer at amd.com>
Fixes a bunch of random (mostly tessellation related) piglit failures
since commit 7ac946e5 ("glsl: Add constuctors for the common cases of
glsl_struct_field").
Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
src/glsl/builtin_variables.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 0ff3a3f..b8ad2c9 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -322,6 +322,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE;
this->fields[this->num_fields].centroid = 0;
this->fields[this->num_fields].sample = 0;
+ this->fields[this->num_fields].patch = 0;
this->num_fields++;
}
@@ -1159,6 +1160,7 @@ builtin_variable_generator::generate_varyings()
var->data.interpolation = fields[i].interpolation;
var->data.centroid = fields[i].centroid;
var->data.sample = fields[i].sample;
+ var->data.patch = fields[i].patch;
var->init_interface_type(per_vertex_out_type);
}
}
--
2.5.0
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